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- #ifndef IGL_PER_FACE_NORMALS_H
- #define IGL_PER_FACE_NORMALS_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Compute face normals via vertex position list, face list
- // Inputs:
- // V #V by 3 eigen Matrix of mesh vertex 3D positions
- // F #F by 3 eigen Matrix of face (triangle) indices
- // Z 3 vector normal given to faces with degenerate normal.
- // Output:
- // N #F by 3 eigen Matrix of mesh face (triangle) 3D normals
- //
- // Example:
- // // Give degenerate faces (1/3,1/3,1/3)^0.5
- // per_face_normals(V,F,Vector3d(1,1,1).normalized(),N);
- template <typename DerivedV, typename DerivedF, typename DerivedZ, typename DerivedN>
- IGL_INLINE void per_face_normals(
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F,
- const Eigen::PlainObjectBase<DerivedZ> & Z,
- Eigen::PlainObjectBase<DerivedN> & N);
- // Wrapper with Z = (0,0,0). Note that this means that row norms will be zero
- // (i.e. not 1) for degenerate normals.
- template <typename DerivedV, typename DerivedF, typename DerivedN>
- IGL_INLINE void per_face_normals(
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedN> & N);
- }
- #ifdef IGL_HEADER_ONLY
- # include "per_face_normals.cpp"
- #endif
- #endif
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