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- #ifndef IGL_PRINCIPAL_CURVATURE_H
- #define IGL_PRINCIPAL_CURVATURE_H
- #include <Eigen/Geometry>
- #include <Eigen/Dense>
- #include <vector>
- #include <stdio.h>
- #include <map>
- #include <igl/igl_inline.h>
- #include <igl/cotmatrix.h>
- #include <igl/writeOFF.h>
- namespace igl
- {
- // Compute the principal curvature directions and magnitude of the given triangle mesh
- // DerivedV derived from vertex positions matrix type: i.e. MatrixXd
- // DerivedF derived from face indices matrix type: i.e. MatrixXi
- // Inputs:
- // V eigen matrix #V by 3
- // F #F by 3 list of mesh faces (must be triangles)
- // radius controls the size of the neighbourhood used, 1 = average edge lenght
- //
- // Outputs:
- // PD1 #V by 3 maximal curvature direction for each vertex.
- // PD2 #V by 3 minimal curvature direction for each vertex.
- // Note that to maximal/minimal curvature value is the rowise norm of PD1/PD2
- //
- // See also: moveVF, moveFV
- //
- // This function has been developed by: Nikolas De Giorgis, Luigi Rocca and Enrico Puppo.
- // The algorithm is based on:
- // Efficient Multi-scale Curvature and Crease Estimation
- // Daniele Panozzo, Enrico Puppo, Luigi Rocca
- // GraVisMa, 2010
- template <typename DerivedV, typename DerivedF>
- IGL_INLINE void principal_curvature(
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedV>& PD1,
- Eigen::PlainObjectBase<DerivedV>& PD2,
- unsigned radius = 5
- );
- }
- #ifdef IGL_HEADER_ONLY
- #include "principal_curvature.cpp"
- #endif
- #endif
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