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- #ifndef IGL_QUAT_MULT_H
- #define IGL_QUAT_MULT_H
- #include "igl_inline.h"
- namespace igl
- {
- // Computes out = q1 * q2 with quaternion multiplication
- // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
- // such that q = x*i + y*j + z*k + w
- // Inputs:
- // q1 left quaternion
- // q2 right quaternion
- // Outputs:
- // out result of multiplication
- template <typename Q_type>
- IGL_INLINE void quat_mult(
- const Q_type *q1,
- const Q_type *q2,
- Q_type *out);
- };
- #ifdef IGL_HEADER_ONLY
- # include "quat_mult.cpp"
- #endif
- #endif
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