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- #ifndef IGL_QUAT_TO_MAT_H
- #define IGL_QUAT_TO_MAT_H
- #include "igl_inline.h"
- // Name history:
- // quat2mat until 16 Sept 2011
- namespace igl
- {
- // Convert a quaternion to a 4x4 matrix
- // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
- // such that q = x*i + y*j + z*k + w
- // Input:
- // quat pointer to four elements of quaternion (x,y,z,w)
- // Output:
- // mat pointer to 16 elements of matrix
- template <typename Q_type>
- IGL_INLINE void quat_to_mat(const Q_type * quat, Q_type * mat);
- }
- #ifdef IGL_HEADER_ONLY
- # include "quat_to_mat.cpp"
- #endif
- #endif
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