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- #ifndef IGL_RANDOM_DIR_H
- #define IGL_RANDOM_DIR_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Generate a uniformly random unit direction in 3D, return as vector
- Eigen::Vector3d random_dir();
- // Generate n stratified uniformly random unit directions in 3d, return as rows
- // of an n by 3 matrix
- //
- // Inputs:
- // n number of directions
- // Return n by 3 matrix of random directions
- Eigen::MatrixXd random_dir_stratified(const int n);
- }
- #ifdef IGL_HEADER_ONLY
- # include "random_dir.cpp"
- #endif
- #endif
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