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- //// This only works on MAC ...
- //#ifdef __APPLE__
- //#include "svd.h"
- //#include <Accelerate/Accelerate.h>
- //#include <cstdlib>
- //#include <cstdio>
- //
- //bool igl::svd3x3(double * a, double * u, double * s, double * vt)
- //{
- // /* Locals */
- // int m = 3, n = 3, lda = 3, ldu = 3, ldvt = 3, info, lwork;
- // double wkopt;
- // double* work;
- // /* Local arrays */
- // /* iwork dimension should be at least 8*min(m,n) */
- // int iwork[8*3];
- // //double s[3], u[3*3], vt[3*3];
- // //double a[3*3] = {8,3,4,1,5,9,6,7,2};
- // /* Query and allocate the optimal workspace */
- // lwork = -1;
- // dgesdd_(
- // "Singular vectors",
- // &m, &n, a, &lda, s, u, &ldu, vt, &ldvt, &wkopt, &lwork, iwork, &info);
- // lwork = (int)wkopt;
- // work = (double*)malloc( lwork*sizeof(double) );
- // /* Compute SVD */
- // dgesdd_(
- // "Singular vectors",
- // &m, &n, a, &lda, s, u, &ldu, vt, &ldvt, work, &lwork, iwork, &info );
- // /* Check for convergence */
- // if( info > 0 )
- // {
- // printf("The algorithm computing SVD failed to converge.\n" );
- // return false;
- // }
- // /* Free workspace */
- // free( (void*)work );
- // return true;
- //}
- //#endif
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