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- #ifndef IGL_WRITEOBJ_H
- #define IGL_WRITEOBJ_H
- #include "igl_inline.h"
- // History:
- // return type changed from void to bool Alec 20 Sept 2011
- #include <Eigen/Core>
- #include <string>
- namespace igl
- {
- // Write a mesh in an ascii obj file
- // Inputs:
- // str path to outputfile
- // V eigen double matrix #V by 3 (mesh vertices)
- // F eigen int matrix #F by 3 (mesh indices)
- // Returns true on success, false on error
- template <typename DerivedV, typename DerivedF>
- IGL_INLINE bool writeOBJ(
- const std::string str,
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F);
-
- template <typename DerivedV, typename DerivedF, typename DerivedT>
- IGL_INLINE bool writeOBJ(
- const std::string str,
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F,
- const Eigen::PlainObjectBase<DerivedV>& CN,
- const Eigen::PlainObjectBase<DerivedF>& FN,
- const Eigen::PlainObjectBase<DerivedT>& TC,
- const Eigen::PlainObjectBase<DerivedF>& FTC);
- }
- #ifdef IGL_HEADER_ONLY
- # include "writeOBJ.cpp"
- #endif
- #endif
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