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- <html>
- <head>
- <title>libigl developer tutorial</title>
- <link href="./style.css" rel="stylesheet" type="text/css">
- </head>
- <body>
- <div id=fixed_sidebar>
- <ul>
- <li>
- <a href=#header_library>Headers (.h) only library</a>
- <ul>
- <li><a href=#widget>IGL_HEADER_ONLY widget</a></li>
- <li><a href=#header_benefits_drawbacks>Benefits and drawbacks</a></li>
- </ul>
- </li>
- <li>
- <a href=#static_library>Statically linked library (libigl.a)</a>
- <ul>
- <li><a href=#static_benefits_drawbacks>Benefits and drawbacks</a></li>
- </ul>
- </li>
- <li>
- <a href=#compress>Compressed igl.h/igl.cpp pair</a>
- <ul>
- <li><a href=#compress_benefits_drawbacks>Benefits and drawbacks</a></li>
- </ul>
- </li>
- <li>
- <a href=#dependencies>Dependencies</a>
- </li>
- <li><a href=#matlab>Conversion from matlab</a>
- <ul>
- </div>
- <div id=container>
- <div class=article_outer>
- <div class=article_inner>
- <a href=.><img src=libigl-logo.jpg alt="igl logo" class=center></a>
- <h1>Using the libigl library</h1>
- <p>
- The <a href=.>libigl</a> library is a collection of useful/reusable/sharable C++ functions
- with very few external <a href="#dependencies">dependencies</a>. The
- library may be used as a <a href="#header_library">"headers only"
- library</a>, a <a href=#static_library>statically linked library</a>, or as a compressed <a href="#compress">.h/.cpp pair</a>.
- </p>
- <p>
- This duality between statically compiled and header-only is illustrated
- in the example <code>examples/example_fun</code>. When built, this example
- compiles two binaries, one using the <code>example_fun</code> routine of
- the igl library, either as a headers-only library or linking against the
- igl static library.
- </p>
- <h2 id=header_library>Headers (.h) only library</h2>
- <p>
- All classes and functions in the libigl library are written in a way in
- which the entire library may be compiled <i>just-in-time</i>,
- effectively behaiving as if it were a "headers only" library (like e.g.
- Eigen). This is achieved by careful organization of each pair of .h and
- .cpp files. To take advantage of this one must only include the path to
- <code>libigl</code> directory in one's project's include path and
- define the preprocessor macro <code>IGL_HEADER_ONLY</code>.
- </p>
- <p>
- Defining <code>IGL_HEADER_ONLY</code> may be done at the project level,
- prescribing that all included igl headers be treated as code that
- should be inlined. Consequently all templated functions will be derived
- at compile time if need be.
- </p>
- <p id=widget>
- One may also define <code>IGL_HEADER_ONLY</code> not only on a per-file
- basis, but a <i>per-include</i> basis. For example it may be useful for a
- project to use the static library for most functionality from IGL, but then
- include a certain IGL function as an inlined function. This may be achieved
- by surrounding the relevant include with a define and undefine of the
- <code>IGL_HEADER_ONLY</code> macro. Here's an example of the little
- widget:
- </p>
- <pre><code>
- ...
- #include <igl/some_other_igl_function.h>
- #ifndef IGL_HEADER_ONLY
- # define IGL_HEADER_ONLY
- # define IGL_HEADER_ONLY_WAS_NOT_DEFINED
- #endif
- #include <igl/igl_function_to_inline.h>
- #ifdef IGL_HEADER_ONLY_WAS_NOT_DEFINED
- # undef IGL_HEADER_ONLY
- #endif
- #include <igl/yet_another_igl_function.h>
- ...
- </code></pre>
- <span class=todo>example <code>examples/XXX</code> also highlights this
- feature</span>
- <div class=note>This practice is not recommended outside of debugging
- purposes.</div>
-
- <h3 id=header_benefits_drawbacks>Benefits of headers-only library</h3>
- <ul>
- <li><strong>Easy templates:</strong> When using the libigl library as a
- headers-only library no special care need be taken when using templated
- functions.</li>
- </ul>
- <h3>Drawbacks of headers-only library</h3>
- <ul>
- <li><strong>Inlining not guaranteed:</strong> Most compilers do not
- guarantee that functions will get inlined even if explicitly told to do
- so. Though we have not yet encountered this problem, it is always a
- risk.</li>
- <li><strong>Long compile, large binary:</strong>As a headers-only
- library we depend on the compiler to properly inline each function
- call. This means compile time is high and binary size can be quite
- large.</li>
- </ul>
- <h2 id=static_library>Statically linked library</h2>
- <h3 id=explicit_specialization_of_templated_functions>Explicit
- specialization of templated functions</h3>
- <p>
- Special care must be taken by the developers of each function and
- class in the libigl library that uses C++ templates. If this function
- is intended to be compiled into the statically linked libigl library
- then function is only compiled for each <i>explicitly</i> specialized
- declaration. These should be added at the bottom of the corresponding
- .cpp file surrounded by a <code>#ifndef IGL_HEADER_ONLY</code>.
- </p>
- <p>
- Of course, a developer may not know ahead of time which
- specializations should be explicitly included in the igl static lib.
- One way to find out is to add one explicit specialization for each
- call in one's own project. This only ever needs to be done once for
- each template.
- </p>
- <p>
- The process is somewhat mechanical using a linker with reasonable error
- output.
- </p>
- <p>
- Supposed for example we have compiled the igl static lib, including the
- cat.h and cat.cpp functions, without any explicit instanciation. Say
- using the makefile in the <code>libigl</code> directory:
- </p>
- <pre><code>
- cd $LIBIGL
- make
- </code></pre>
- <p>
- Now if we try to compile a project and link against it we may get
- an error like:
- </p>
- <pre><code>
- Undefined symbols for architecture x86_64:
- "<span class=highlight>Eigen::Matrix<int, -1, -1, 0, -1, -1> igl::cat<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(int, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&)</span>", referenced from:
- uniform_sample(Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, int, double, Eigen::Matrix<double, -1, -1, 0, -1, -1>&)in Skinning.o
- "Eigen::SparseMatrix<double, 0, int> igl::cat<Eigen::SparseMatrix<double, 0, int> >(int, Eigen::SparseMatrix<double, 0, int> const&, Eigen::SparseMatrix<double, 0, int> const&)", referenced from:
- covariance_scatter_matrix(Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, ArapEnergy, Eigen::SparseMatrix<double, 0, int>&)in arap_dof.o
- arap_rhs(Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, ArapEnergy, Eigen::SparseMatrix<double, 0, int>&)in arap_dof.o
- </code></pre>
- <p>
- This looks like a mess, but luckily we don't really need to read it
- all. Just copy the first highlighted part in quotes, then append it
- to the list of explicit templat specializations at the end of
- <code>cat.cpp</code> after the word
- <strong><code>template</code></strong> and followed by a semi-colon.
- Like this:
- </p>
- <pre><code>
- ...
- #ifndef IGL_HEADER_ONLY
- // Explicit template specialization
- <strong>template</strong> <span class=highlight>Eigen::Matrix<int, -1, -1, 0, -1, -1> igl::cat<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(int, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&)</span>;
- #endif
- </code></pre>
- <p>
- Then you must recompile the IGL static library.
- </p>
- <pre><code>
- cd $LIBIGL
- make
- </code></pre>
- <p>
- And try to compile your project again, potentially repeating this
- process until no more symbols are undefined.
- </p>
- <div class=note>It may be useful to check that you code compiles with
- no errors first using the <a href=#header_library>headers-only
- version</a> to be sure that all errors are from missing template
- specializations.</div>
- <p>
- If you're using make then the following command will
- reveal each missing symbol on its own line:
- </p>
- <pre><code>
- make 2>&1 | grep "referenced from" | sed -e "s/, referenced from.*//"
- </code></pre>
- <p>
- Alternatively you can use the <code>autoexplicit.sh</code> function
- which (for well organized .h/.cpp pairs in libigl) automatically
- create explicit instanciations from your compiler's error messages.
- Repeat this process until convergence:
- </p>
- <pre><code>
- cd /to/your/project
- make 2>$LIBIGL/make.err
- cd $LIBIGL
- cat make.err | ./autoexplicit.sh
- make clean
- make
- </code></pre>
- <h3 id=static_benefits_drawbacks>Benefits of static library</h3>
- <ul>
- <li><strong>Faster compile time:</strong> Because the libigl library
- is already compiled, only the new code in ones project must be
- compiled and then linked to IGL. This means compile times are
- generally faster.</li>
- <li><strong>Debug <i>or</i> optimized:</strong> The IGL static
- library may be compiled in debug mode or optimized release mode
- regardless of whether one's project is being optimized or
- debugged.</li>
- </ul>
- <h3>Drawbacks of static library</h3>
- <ul>
- <li><strong>Hard to use templates:</strong> <a
- href="#explicit_specialization_of_templated_functions">Special
- care</a> (by the developers of the library) needs to be taken when
- exposing templated functions.</li>
- </ul>
- <h2 id=compress>Compressed .h/.cpp pair</h2>
- <p>Calling the script:</p>
- <pre><code>scripts/compress.sh igl.h igl.cpp</code></pre>
- <p>will create a single header
- <code>igl.h</code> and a single cpp file <code>igl.cpp</code>.
- <p>Alternatively, you can also compress everything into a single header file (analagous to IGL_HEADER_ONLY):</p>
- <pre><code>scripts/compress.sh igl.h</code></pre>
-
- <h3 id=compress_benefits_drawbacks>Benefits of compressed .h/.cpp pair</h3>
- <ul>
- <li><strong>Easy incorporation:</strong> This can be easily incorporated
- into external projects.</li>
- </ul>
- <h3>Drawbacks of compressed .h/.cpp pair</h3>
- <ul>
- <li><strong>Hard to debug/edit:</strong> The compressed files are
- automatically generated. They're huge and should not be edited. Thus
- debugging and editting are near impossible.</li>
- <li><strong>Compounded dependencies:</strong>
- An immediate disadvantage of this
- seems to be that even to use a single function (e.g.
- <code>cotmatrix</code>), compiling and linking against
- <code>igl.cpp</code> will require linking to all of <code>libigl</code>'s
- dependencies (<code>OpenGL</code>, <code>GLUT</code>,
- <code>AntTweakBar</code>, <code>BLAS</code>). However, because all
- depencies other than Eigen should be encapsulated between
- <code>#ifndef</code> guards (e.g. <code>#ifndef IGL_NO_OPENGL</code>, it
- is possible to ignore certain functions that have such dependencies.</li>
- <li><strong>Long compile:</strong> Compiling <code>igl.cpp</code> takes a long time and isn't easily parallelized (no <code>make -j12</code> equivalent).</li>
- </ul>
- <p>Here's a tiny test example using <code>igl.h</code> and <code>igl.cpp</code>. Save the following in <code>test.cpp</code>:</p>
- <pre><code>
- #include <igl.h>
- #include <Eigen/Core>
- int main(int argc, char * argv[])
- {
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- return (argc>=2 && igl::read(argv[1],V,F)?0:1);
- }
- </code></pre>
- <p>Then compile <code>igl.cpp</code> with:
- <pre><code>
- g++ -o igl.o -c igl.cpp -I/opt/local/include/eigen3 -DIGL_NO_OPENGL -DIGL_NO_ANTTWEAKBAR
- </code></pre>
- <p>Notice that we're using <code>-DIGL_NO_OPENGL -DIGL_NO_ANTTWEAKBAR</code> to disable any libigl dependencies on OpenGL and AntTweakBar.</p>
- <p>Now compile <code>test.cpp</code> with:
- <pre><code>
- g++ -g -I/opt/local/include/eigen3/ -I/usr/local/igl/libigl/ -L/usr/local/igl/libigl/ -ligl -DIGL_NO_OPENGL -DIGL_NO_ANTTWEAKBAR -o test
- </code></pre>
- <p>Try running it with:</p>
- <pre><code>
- ./test path/to/mesh.obj
- </code></pre>
- <p>The following bash one-liner will find all source files that contain the string <code>OpenGL</code> but don't contain and <code>IGL_NO_OPENGL</code> guard:
- <pre><code>
- grep OpenGL `grep -L IGL_NO_OPENGL include/igl/*`
- </code></pre>
- <h2 id="dependencies">Dependencies</h2>
- <p>
- By design the libigl library has very few external dependencies.
- </p>
- <h3>Mandatory dependencies</h3>
- <p> <a href=http://eigen.tuxfamily.org/>Eigen3</a> and the Standard
- Template Library (STL) are the only truly mandatory dependencies.
- Without them libigl will not compile or work properly.</p>
- <p> OpenGL is an <i>assumed</i> dependency, but is in fact also
- optional. All OpenGL-dependent functions may be disabled by defining
- the <code>IGL_NO_OPENGL</code> preprocessor macro.</p>
- </p>
- <p> Likewise,
- <a href="http://www.antisphere.com/Wiki/tools:anttweakbar">AntTweakBar</a>
- is an
- <i>assumed</i> dependency, similarly diabled by defining
- the <code>IGL_NO_ANTTWEAKBAR</code> preprocessor macro.</p>
- <p><span class=todo>Each IGL_NO_XXX should just be replaced by a libiglXXX.a extra</span></p>
- <h3>Optional dependencies</h3>
- <p>
- Certain <i>extra</i> functions and classes included the libigl
- library have external dependencies by construction (e.g. the
- matlab_interface routines are only useful when matlab is present
- anyway). These are <strong>never</strong> compiled by default into
- the static igl library, rather they are compiled as "extras" (e.g.
- libiglmatlab.a contains the MATLAB-dependent functions).
- </p>
- <p>Currently these include:<p>
- <table>
- <tr class=header><th>Extra</th><th>Dependency</th></tr>
- <tr class=d0><td>libiglmatlab.a</td><td>MATLAB</td></tr>
- <tr class=d1><td>libiglmosek.a</td><td>Mosek</td></tr>
- <tr class=d0><td>libigltetgen.a</td><td>TetGen</td></tr>
- <tr class=d1><td>libiglxml.a</td><td>TinyXml2</td></tr>
- <tr class=d0><td>libiglpng.a</td><td>LibPNG</td></tr>
- <tr class=d1><td>libiglembree.a</td><td>Embree</td></tr>
- </table>
- <p>Some of our examples (<code>libigl/examples</code>) also depend on GLUT.</p>
- <h2 id=matlab>Converting matlab code to C++ using IGL and Eigen</h2>
- <p>
- Eigen's matrix API often makes it fairly to translate to and from
- matlab code (Eigen provides a <a
- href=http://eigen.tuxfamily.org/dox/AsciiQuickReference.txt>
- translation table</a>). We have implemented a few additional
- matlab-esque functions to make the translation even easier. <a
- href="matlab-to-eigen.html">Our own translation table</a> shows a list
- of common matlab functions and their igl-eigen equivalents.
- </p>
- <h3>Including OpenGL</h3>
- <p>Just include the convenience header, which takes care of system dependent paths, <code>glew</code>, etc.:</p>
- <pre><code>
- #include "OpenGL_convenience.h"
- </code></pre>
- <!--<p>Likewise for GLUT:</p>
- <pre><code>
- #include "GLUT_convenience.h"
- </code></pre>-->
- <del>
- <p>
- A standard include for the OpenGL headers should be placed in the .cpp file if possible. To ensure compilability on Mac OS X, Windows and Linux, use:
- <pre><code>
- #if __APPLE__
- # include <OpenGL/gl.h>
- #elif defined(_WIN32)
- # define NOMINMAX
- # include <Windows.h>
- # undef NOMINMAX
- # include <GL/glew.h>
- # include <GL/gl.h>
- #else
- # define GL_GLEXT_PROTOTYPES
- # include <GL/gl.h>
- # include <GL/glext.h>
- #endif
- </code></pre>
- </p>
- </del>
- <h3>Including headers to other igl functions</h3>
- <p>
- Source files in the main igl directory should include other libigl headers using the name of the file in quotation marks:
- </p>
- <pre><code>
- #include "other_function.h"
- </code></pre>
- <p>
- Source files in your project and in libigl <i>extras</i> should include libigl headers using the igl directory and name file in angle brackets:
- </p>
- <pre><code>
- #include <igl/some_function.h>
- </code></pre>
- <p>
- libigl headers of extras can then be included using:
- </p>
- <pre><code>
- #include <igl/extra/some_extra_function.h>
- </code></pre>
- <hr>
- <p>See also: <a href=style_guidelines.html>style guidlines</a>, <a
- href=doc.html>auto-documentation</a>, <a
- href=file-formats/index.html>file formats</a></p>
- </div>
- </div>
- </div>
- </body>
- </html>
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