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- #ifndef IGL_CYLINDER_H
- #define IGL_CYLINDER_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Construct a triangle mesh of a cylinder (without caps)
- //
- // Inputs:
- // axis_devisions number of vertices _around the cylinder_
- // height_devisions number of vertices _up the cylinder_
- // Outputs:
- // V #V by 3 list of mesh vertex positions
- // F #F by 3 list of triangle indices into V
- //
- template <typename DerivedV, typename DerivedF>
- IGL_INLINE void cylinder(
- const int axis_devisions,
- const int height_devisions,
- Eigen::PlainObjectBase<DerivedV> & V,
- Eigen::PlainObjectBase<DerivedF> & F);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "cylinder.cpp"
- #endif
- #endif
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