12345678910111213141516171819202122232425262728293031323334 |
- #ifndef IGL_AVERAGEEDGELENGTH_H
- #define IGL_AVERAGEEDGELENGTH_H
- #include "igl/igl_inline.h"
- #include <Eigen/Core>
- #include <string>
- #include <vector>
- namespace igl
- {
- // Compute the average edge length for the given triangle mesh
- // Templates:
- // DerivedV derived from vertex positions matrix type: i.e. MatrixXd
- // DerivedF derived from face indices matrix type: i.e. MatrixXi
- // DerivedL derived from edge lengths matrix type: i.e. MatrixXd
- // Inputs:
- // V eigen matrix #V by 3
- // F #F by 3 list of mesh faces (must be triangles)
- // Outputs:
- // l average edge length
- //
- // See also: adjacency_matrix
- template <typename DerivedV, typename DerivedF>
- IGL_INLINE double avg_edge_length(
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F);
- }
- //#ifdef IGL_HEADER_ONLY
- # include "avg_edge_length.cpp"
- //#endif
- #endif
|