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- # This file is part of libigl, a simple c++ geometry processing library.
- #
- # Copyright (C) 2017 Sebastian Koch <s.koch@tu-berlin.de> and Daniele Panozzo <daniele.panozzo@gmail.com>
- #
- # This Source Code Form is subject to the terms of the Mozilla Public License
- # v. 2.0. If a copy of the MPL was not distributed with this file, You can
- # obtain one at http://mozilla.org/MPL/2.0/.
- import sys, os
- # Add the igl library to the modules search path
- sys.path.insert(0, os.getcwd() + "/../")
- import pyigl as igl
- from shared import check_dependencies
- dependencies = ["triangle", "viewer"]
- check_dependencies(dependencies)
- # Input polygon
- V = igl.eigen.MatrixXd([[-1, -1], [1, -1], [1, 1], [-1, 1], [-2, -2], [2, -2], [2, 2], [-2, 2]])
- E = igl.eigen.MatrixXi([[0, 1], [1, 2], [2, 3], [3, 0], [4, 5], [5, 6], [6,7], [7,4]])
- H = igl.eigen.MatrixXd([[0, 0]])
- # Triangulated Interior
- V2 = igl.eigen.MatrixXd()
- F2 = igl.eigen.MatrixXi()
- igl.triangle.triangulate(V, E, H, "a0.005q", V2, F2)
- # Plot the mesh
- viewer = igl.viewer.Viewer()
- viewer.data.set_mesh(V2, F2)
- viewer.launch()
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