1234567891011121314151617181920212223242526272829 |
- #ifndef IGL_POINT_IN_POLY_H
- #define IGL_POINT_IN_POLY_H
- #include "igl_inline.h"
- #include <vector>
- namespace igl
- {
- // Determine if 2d point is inside a 2D polygon
- // Inputs:
- // poly vector of polygon points, [0]=x, [1]=y.
- // Polyline need not be closed (i.e. first point != last point),
- // the line segment between last and first selected points is constructed
- // within this function.
- // x x-coordinate of query point
- // y y-coordinate of query point
- // Returns true if query point is in polygon, false otherwise
- // from http://www.visibone.com/inpoly/
- bool IGL_INLINE point_in_poly( const std::vector<std::vector<unsigned int > >&poly,
- const unsigned int xt,
- const unsigned int yt);
- }
- #ifdef IGL_HEADER_ONLY
- # include "point_in_poly.cpp"
- #endif
- #endif
|