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- #include "tutorial_shared_path.h"
- #include <igl/opengl/glfw/Viewer.h>
- #include <igl/opengl/glfw/imgui/ImGuiMenu.h>
- #include <igl/opengl/glfw/imgui/ImGuiHelpers.h>
- #include <string>
- #include <map>
- #include <iostream>
- // Add custom data to a viewer mesh
- struct MeshData
- {
- std::string name;
- Eigen::RowVector3d color;
- };
- int last_colored_index = -1;
- // Set colors of each mesh
- void update_colors(igl::opengl::glfw::Viewer &viewer)
- {
- for (auto &data : viewer.data_list)
- {
- data.set_colors(data.attr<MeshData>().color);
- }
- viewer.data_list[viewer.selected_data_index].set_colors(Eigen::RowVector3d(0.9,0.1,0.1));
- last_colored_index = viewer.selected_data_index;
- }
- int main(int argc, char * argv[])
- {
- igl::opengl::glfw::Viewer viewer;
- auto names = {"cube.obj","sphere.obj","xcylinder.obj","ycylinder.obj","zcylinder.obj"};
- for(const auto & name : names)
- {
- viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/" + name);
- viewer.data().attr<MeshData>().name = name;
- viewer.data().attr<MeshData>().color = Eigen::RowVector3d::Random();
- }
- // Attach a custom menu
- igl::opengl::glfw::imgui::ImGuiMenu menu;
- viewer.plugins.push_back(&menu);
- // Customize default menu
- menu.draw_viewer_menu_func = [&]()
- {
- if (ImGui::Combo("Selected Mesh", (int *) &viewer.selected_data_index,
- [&](int i) { return viewer.data_list[i].attr<MeshData>().name.c_str(); },
- viewer.data_list.size())
- || last_colored_index != viewer.selected_data_index)
- {
- update_colors(viewer);
- }
- };
- // Color each mesh differently
- update_colors(viewer);
- viewer.callback_key_down =
- [&](igl::opengl::glfw::Viewer &, unsigned int key, int mod)
- {
- // Delete
- if(key == '3')
- {
- viewer.erase_mesh(viewer.selected_data_index);
- update_colors(viewer);
- return true;
- }
- return false;
- };
- viewer.launch();
- return EXIT_SUCCESS;
- }
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