draw_beach_ball.h 411 B

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  1. #ifndef IGL_DRAW_BEACH_BALL_H
  2. #define IGL_DRAW_BEACH_BALL_H
  3. #ifndef IGL_NO_OPENGL
  4. #include "igl_inline.h"
  5. namespace igl
  6. {
  7. // Draw a beach ball icon/glyph (from AntTweakBar) at the current origin
  8. // according to the current orientation: ball has radius 0.75 and axis have
  9. // length 1.15
  10. IGL_INLINE void draw_beach_ball();
  11. #ifdef IGL_HEADER
  12. # include "draw_beach_ball.cpp"
  13. #endif
  14. }
  15. #endif
  16. #endif