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- #include "unproject_to_zero_plane.h"
- #ifndef IGL_NO_OPENGL
- #include "OpenGL_convenience.h"
- #include "project.h"
- #include "unproject.h"
- IGL_INLINE int igl::unproject_to_zero_plane(
- const double winX,
- const double winY,
- double* objX,
- double* objY,
- double* objZ)
- {
- double winOrigin[3];
- igl::project(0,0,0,&winOrigin[0],&winOrigin[1],&winOrigin[2]);
- return igl::unproject(winX, winY, winOrigin[2], objX, objY, objZ);
- }
- #endif
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