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- #include "tutorial_shared_path.h"
- #include <igl/opengl/glfw/Viewer.h>
- #include <string>
- #include <iostream>
- int main(int argc, char * argv[])
- {
- igl::opengl::glfw::Viewer viewer;
- const auto names =
- {"cube.obj","sphere.obj","xcylinder.obj","ycylinder.obj","zcylinder.obj"};
- for(const auto & name : names)
- {
- viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/" + name);
- }
- // Set colors of each mesh by selecting its index first
- viewer.selected_data_index = 0;
- viewer.data().set_colors(Eigen::RowVector3d(0.8,0.47,0.22));
- viewer.selected_data_index = 1;
- viewer.data().set_colors(Eigen::RowVector3d(0.6,0.01,0.11));
- viewer.selected_data_index = 2;
- viewer.data().set_colors(Eigen::RowVector3d(0.37,0.06,0.25));
- viewer.selected_data_index = 3;
- viewer.data().set_colors(Eigen::RowVector3d(1,1,1));
- viewer.callback_key_down =
- [&](igl::opengl::glfw::Viewer &, unsigned int key, int mod)
- {
- // Delete
- if(key == '3')
- {
- viewer.erase_mesh(viewer.selected_data_index);
- return true;
- }
- return false;
- };
- viewer.launch();
- return EXIT_SUCCESS;
- }
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