Stefan Brugger 7c4d2cd770 Added overload that returns barycentric coordinates of hit instead of vid of closest vertex of hit 10 anni fa
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EmbreeIntersector.h 83135b0027 hg cleanup' 11 anni fa
Embree_convenience.h b473232452 preprend license header to every file 11 anni fa
Hit.h b473232452 preprend license header to every file 11 anni fa
ambient_occlusion.cpp 4783f7505d IGL_HEADER_ONLY --> ~IGL_STATIC_LIBRARY 11 anni fa
ambient_occlusion.h 4783f7505d IGL_HEADER_ONLY --> ~IGL_STATIC_LIBRARY 11 anni fa
bone_heat.cpp 00b14da175 bone heat 11 anni fa
bone_heat.h 00b14da175 bone heat 11 anni fa
bone_visible.cpp 00b14da175 bone heat 11 anni fa
bone_visible.h 00b14da175 bone heat 11 anni fa
line_mesh_intersection.cpp ee979dd7bc project_points_on_mesh --> line_mesh_intersection 11 anni fa
line_mesh_intersection.h ee979dd7bc project_points_on_mesh --> line_mesh_intersection 11 anni fa
reorient_facets_raycast.cpp 4783f7505d IGL_HEADER_ONLY --> ~IGL_STATIC_LIBRARY 11 anni fa
reorient_facets_raycast.h b57e08e17b comment typo 10 anni fa
unproject_in_mesh.cpp 5e41228487 skeleton building and posing examples 11 anni fa
unproject_in_mesh.h 5e41228487 skeleton building and posing examples 11 anni fa
unproject_onto_mesh.cpp 7c4d2cd770 Added overload that returns barycentric coordinates of hit instead of vid of closest vertex of hit 10 anni fa
unproject_onto_mesh.h 7c4d2cd770 Added overload that returns barycentric coordinates of hit instead of vid of closest vertex of hit 10 anni fa