|
@@ -0,0 +1,1211 @@
|
|
|
+#include <igl/draw_skeleton_3d.h>
|
|
|
+#include <igl/draw_skeleton_vector_graphics.h>
|
|
|
+#include <igl/two_axis_valuator_fixed_up.h>
|
|
|
+#include <igl/readOBJ.h>
|
|
|
+#include <igl/readTGF.h>
|
|
|
+#include <igl/writeOBJ.h>
|
|
|
+#include <igl/writeOFF.h>
|
|
|
+#include <igl/readWRL.h>
|
|
|
+#include <igl/report_gl_error.h>
|
|
|
+#include <igl/polygon_mesh_to_triangle_mesh.h>
|
|
|
+#include <igl/readOFF.h>
|
|
|
+#include <igl/readMESH.h>
|
|
|
+#include <igl/draw_mesh.h>
|
|
|
+#include <igl/draw_floor.h>
|
|
|
+#include <igl/pathinfo.h>
|
|
|
+#include <igl/list_to_matrix.h>
|
|
|
+#include <igl/quat_to_mat.h>
|
|
|
+#include <igl/per_face_normals.h>
|
|
|
+#include <igl/material_colors.h>
|
|
|
+#include <igl/trackball.h>
|
|
|
+#include <igl/snap_to_canonical_view_quat.h>
|
|
|
+#include <igl/snap_to_fixed_up.h>
|
|
|
+#include <igl/REDRUM.h>
|
|
|
+#include <igl/Camera.h>
|
|
|
+#include <igl/ReAntTweakBar.h>
|
|
|
+#include <igl/get_seconds.h>
|
|
|
+#include <igl/forward_kinematics.h>
|
|
|
+#include <igl/boundary_conditions.h>
|
|
|
+#include <igl/normalize_row_sums.h>
|
|
|
+#include <igl/lbs_matrix.h>
|
|
|
+#include <igl/sort_triangles.h>
|
|
|
+#include <igl/slice.h>
|
|
|
+#include <igl/project.h>
|
|
|
+#include <igl/unproject.h>
|
|
|
+#include <igl/embree/EmbreeIntersector.h>
|
|
|
+#include <igl/embree/unproject_in_mesh.h>
|
|
|
+#include <igl/matlab_format.h>
|
|
|
+#include <igl/remove_unreferenced.h>
|
|
|
+#include <igl/adjacency_list.h>
|
|
|
+#include <igl/adjacency_matrix.h>
|
|
|
+#include <igl/right_axis.h>
|
|
|
+#include <igl/colon.h>
|
|
|
+#include <igl/unique.h>
|
|
|
+#include <igl/REDRUM.h>
|
|
|
+#include <igl/writeTGF.h>
|
|
|
+#include <igl/file_exists.h>
|
|
|
+#include <igl/centroid.h>
|
|
|
+
|
|
|
+#include <Eigen/Core>
|
|
|
+#include <Eigen/Geometry>
|
|
|
+
|
|
|
+#ifdef __APPLE__
|
|
|
+#include <GLUT/glut.h>
|
|
|
+#include <Carbon/Carbon.h>
|
|
|
+#else
|
|
|
+#include <GL/glut.h>
|
|
|
+#endif
|
|
|
+
|
|
|
+#include <string>
|
|
|
+#include <vector>
|
|
|
+#include <queue>
|
|
|
+#include <stack>
|
|
|
+#include <iostream>
|
|
|
+
|
|
|
+enum SkelStyleType
|
|
|
+{
|
|
|
+ SKEL_STYLE_TYPE_3D = 0,
|
|
|
+ SKEL_STYLE_TYPE_VECTOR_GRAPHICS = 1,
|
|
|
+ NUM_SKEL_STYLE_TYPE = 2
|
|
|
+}skel_style;
|
|
|
+
|
|
|
+Eigen::MatrixXd V,N,sorted_N;
|
|
|
+Eigen::Vector3d Vmid,Vcen;
|
|
|
+double bbd = 1.0;
|
|
|
+Eigen::MatrixXi F,sorted_F;
|
|
|
+Eigen::VectorXi P;
|
|
|
+igl::Camera camera;
|
|
|
+struct State
|
|
|
+{
|
|
|
+ Eigen::MatrixXd C;
|
|
|
+ Eigen::MatrixXi BE;
|
|
|
+ Eigen::VectorXi sel;
|
|
|
+} s;
|
|
|
+
|
|
|
+bool wireframe = false;
|
|
|
+bool skeleton_on_top = false;
|
|
|
+double alpha = 0.5;
|
|
|
+
|
|
|
+// See README for descriptions
|
|
|
+enum RotationType
|
|
|
+{
|
|
|
+ ROTATION_TYPE_IGL_TRACKBALL = 0,
|
|
|
+ ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP = 1,
|
|
|
+ NUM_ROTATION_TYPES = 2,
|
|
|
+} rotation_type = ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP;
|
|
|
+
|
|
|
+std::stack<State> undo_stack;
|
|
|
+std::stack<State> redo_stack;
|
|
|
+
|
|
|
+bool is_rotating = false;
|
|
|
+bool is_dragging = false;
|
|
|
+bool new_leaf_on_drag = false;
|
|
|
+bool new_root_on_drag = false;
|
|
|
+int down_x,down_y;
|
|
|
+Eigen::MatrixXd down_C;
|
|
|
+igl::Camera down_camera;
|
|
|
+std::string output_filename;
|
|
|
+
|
|
|
+bool is_animating = false;
|
|
|
+double animation_start_time = 0;
|
|
|
+double ANIMATION_DURATION = 0.5;
|
|
|
+Eigen::Quaterniond animation_from_quat;
|
|
|
+Eigen::Quaterniond animation_to_quat;
|
|
|
+
|
|
|
+int width,height;
|
|
|
+Eigen::Vector4f light_pos(-0.1,-0.1,0.9,0);
|
|
|
+
|
|
|
+#define REBAR_NAME "temp.rbr"
|
|
|
+igl::ReTwBar rebar;
|
|
|
+igl::EmbreeIntersector ei;
|
|
|
+
|
|
|
+void push_undo()
|
|
|
+{
|
|
|
+ undo_stack.push(s);
|
|
|
+ // Clear
|
|
|
+ redo_stack = std::stack<State>();
|
|
|
+}
|
|
|
+
|
|
|
+// No-op setter, does nothing
|
|
|
+void TW_CALL no_op(const void * /*value*/, void * /*clientData*/)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+void TW_CALL set_rotation_type(const void * value, void * clientData)
|
|
|
+{
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace std;
|
|
|
+ using namespace igl;
|
|
|
+ const RotationType old_rotation_type = rotation_type;
|
|
|
+ rotation_type = *(const RotationType *)(value);
|
|
|
+ if(rotation_type == ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP &&
|
|
|
+ old_rotation_type != ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP)
|
|
|
+ {
|
|
|
+ push_undo();
|
|
|
+ animation_from_quat = camera.m_rotation_conj;
|
|
|
+ snap_to_fixed_up(animation_from_quat,animation_to_quat);
|
|
|
+ // start animation
|
|
|
+ animation_start_time = get_seconds();
|
|
|
+ is_animating = true;
|
|
|
+ }
|
|
|
+}
|
|
|
+void TW_CALL get_rotation_type(void * value, void *clientData)
|
|
|
+{
|
|
|
+ RotationType * rt = (RotationType *)(value);
|
|
|
+ *rt = rotation_type;
|
|
|
+}
|
|
|
+
|
|
|
+void reshape(int width, int height)
|
|
|
+{
|
|
|
+ ::width = width;
|
|
|
+ ::height = height;
|
|
|
+ glViewport(0,0,width,height);
|
|
|
+ // Send the new window size to AntTweakBar
|
|
|
+ TwWindowSize(width, height);
|
|
|
+ camera.m_aspect = (double)width/(double)height;
|
|
|
+}
|
|
|
+
|
|
|
+void push_scene()
|
|
|
+{
|
|
|
+ using namespace igl;
|
|
|
+ using namespace std;
|
|
|
+ glMatrixMode(GL_PROJECTION);
|
|
|
+ glPushMatrix();
|
|
|
+ glLoadIdentity();
|
|
|
+ gluPerspective(camera.m_angle,camera.m_aspect,camera.m_near,camera.m_far);
|
|
|
+ glMatrixMode(GL_MODELVIEW);
|
|
|
+ glPushMatrix();
|
|
|
+ glLoadIdentity();
|
|
|
+ gluLookAt(
|
|
|
+ camera.eye()(0), camera.eye()(1), camera.eye()(2),
|
|
|
+ camera.at()(0), camera.at()(1), camera.at()(2),
|
|
|
+ camera.up()(0), camera.up()(1), camera.up()(2));
|
|
|
+}
|
|
|
+
|
|
|
+void push_object()
|
|
|
+{
|
|
|
+ using namespace igl;
|
|
|
+ glPushMatrix();
|
|
|
+ glScaled(2./bbd,2./bbd,2./bbd);
|
|
|
+ glTranslated(-Vmid(0),-Vmid(1),-Vmid(2));
|
|
|
+}
|
|
|
+
|
|
|
+void pop_object()
|
|
|
+{
|
|
|
+ glPopMatrix();
|
|
|
+}
|
|
|
+
|
|
|
+void pop_scene()
|
|
|
+{
|
|
|
+ glMatrixMode(GL_PROJECTION);
|
|
|
+ glPopMatrix();
|
|
|
+ glMatrixMode(GL_MODELVIEW);
|
|
|
+ glPopMatrix();
|
|
|
+}
|
|
|
+
|
|
|
+// Set up double-sided lights
|
|
|
+void lights()
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ using namespace Eigen;
|
|
|
+ glEnable(GL_LIGHTING);
|
|
|
+ glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
|
|
|
+ glEnable(GL_LIGHT0);
|
|
|
+ glEnable(GL_LIGHT1);
|
|
|
+ float WHITE[4] = {0.8,0.8,0.8,1.};
|
|
|
+ float GREY[4] = {0.4,0.4,0.4,1.};
|
|
|
+ float BLACK[4] = {0.,0.,0.,1.};
|
|
|
+ Vector4f pos = light_pos;
|
|
|
+ glLightfv(GL_LIGHT0,GL_AMBIENT,GREY);
|
|
|
+ glLightfv(GL_LIGHT0,GL_DIFFUSE,WHITE);
|
|
|
+ glLightfv(GL_LIGHT0,GL_SPECULAR,BLACK);
|
|
|
+ glLightfv(GL_LIGHT0,GL_POSITION,pos.data());
|
|
|
+ pos(0) *= -1;
|
|
|
+ pos(1) *= -1;
|
|
|
+ pos(2) *= -1;
|
|
|
+ glLightfv(GL_LIGHT1,GL_AMBIENT,GREY);
|
|
|
+ glLightfv(GL_LIGHT1,GL_DIFFUSE,WHITE);
|
|
|
+ glLightfv(GL_LIGHT1,GL_SPECULAR,BLACK);
|
|
|
+ glLightfv(GL_LIGHT1,GL_POSITION,pos.data());
|
|
|
+}
|
|
|
+
|
|
|
+void sort()
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ push_scene();
|
|
|
+ push_object();
|
|
|
+ VectorXi I;
|
|
|
+ sort_triangles(V,F,sorted_F,I);
|
|
|
+ slice(N,I,1,sorted_N);
|
|
|
+ pop_object();
|
|
|
+ pop_scene();
|
|
|
+}
|
|
|
+
|
|
|
+void display()
|
|
|
+{
|
|
|
+ using namespace igl;
|
|
|
+ using namespace std;
|
|
|
+ using namespace Eigen;
|
|
|
+ const float back[4] = {0.75, 0.75, 0.75,0};
|
|
|
+ glClearColor(back[0],back[1],back[2],0);
|
|
|
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
+
|
|
|
+ static bool first = true;
|
|
|
+ if(first)
|
|
|
+ {
|
|
|
+ sort();
|
|
|
+ first = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ if(is_animating)
|
|
|
+ {
|
|
|
+ double t = (get_seconds() - animation_start_time)/ANIMATION_DURATION;
|
|
|
+ if(t > 1)
|
|
|
+ {
|
|
|
+ t = 1;
|
|
|
+ is_animating = false;
|
|
|
+ }
|
|
|
+ Quaterniond q = animation_from_quat.slerp(t,animation_to_quat).normalized();
|
|
|
+ camera.orbit(q.conjugate());
|
|
|
+ }
|
|
|
+
|
|
|
+ glEnable(GL_DEPTH_TEST);
|
|
|
+ glDepthFunc(GL_LEQUAL);
|
|
|
+ glEnable(GL_NORMALIZE);
|
|
|
+ glEnable(GL_BLEND);
|
|
|
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
+ lights();
|
|
|
+ push_scene();
|
|
|
+
|
|
|
+ // Draw a nice floor
|
|
|
+ glEnable(GL_DEPTH_TEST);
|
|
|
+ glPushMatrix();
|
|
|
+ const double floor_offset =
|
|
|
+ -2./bbd*(V.col(1).maxCoeff()-Vmid(1));
|
|
|
+ glTranslated(0,floor_offset,0);
|
|
|
+ const float GREY[4] = {0.5,0.5,0.6,1.0};
|
|
|
+ const float DARK_GREY[4] = {0.2,0.2,0.3,1.0};
|
|
|
+ glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
|
|
|
+ glEnable(GL_CULL_FACE);
|
|
|
+ glCullFace(GL_BACK);
|
|
|
+ draw_floor(GREY,DARK_GREY);
|
|
|
+ glDisable(GL_CULL_FACE);
|
|
|
+ glPopMatrix();
|
|
|
+
|
|
|
+ push_object();
|
|
|
+
|
|
|
+ const auto & draw_skeleton = []()
|
|
|
+ {
|
|
|
+ switch(skel_style)
|
|
|
+ {
|
|
|
+ default:
|
|
|
+ case SKEL_STYLE_TYPE_3D:
|
|
|
+ {
|
|
|
+ MatrixXf colors = MAYA_VIOLET.transpose().replicate(s.BE.rows(),1);
|
|
|
+ for(int si=0;si<s.sel.size();si++)
|
|
|
+ {
|
|
|
+ for(int b=0;b<s.BE.rows();b++)
|
|
|
+ {
|
|
|
+ if(s.BE(b,0) == s.sel(si) || s.BE(b,1) == s.sel(si))
|
|
|
+ {
|
|
|
+ colors.row(b) = MAYA_SEA_GREEN;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ draw_skeleton_3d(s.C,s.BE,MatrixXd(),colors);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case SKEL_STYLE_TYPE_VECTOR_GRAPHICS:
|
|
|
+ draw_skeleton_vector_graphics(s.C,s.BE);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ if(!skeleton_on_top)
|
|
|
+ {
|
|
|
+ draw_skeleton();
|
|
|
+ }
|
|
|
+
|
|
|
+ // Set material properties
|
|
|
+ glDisable(GL_COLOR_MATERIAL);
|
|
|
+ glMaterialfv(GL_FRONT, GL_AMBIENT,
|
|
|
+ Vector4f(GOLD_AMBIENT[0],GOLD_AMBIENT[1],GOLD_AMBIENT[2],alpha).data());
|
|
|
+ glMaterialfv(GL_FRONT, GL_DIFFUSE,
|
|
|
+ Vector4f(GOLD_DIFFUSE[0],GOLD_DIFFUSE[1],GOLD_DIFFUSE[2],alpha).data());
|
|
|
+ glMaterialfv(GL_FRONT, GL_SPECULAR,
|
|
|
+ Vector4f(GOLD_SPECULAR[0],GOLD_SPECULAR[1],GOLD_SPECULAR[2],alpha).data());
|
|
|
+ glMaterialf (GL_FRONT, GL_SHININESS, 128);
|
|
|
+ glMaterialfv(GL_BACK, GL_AMBIENT,
|
|
|
+ Vector4f(SILVER_AMBIENT[0],SILVER_AMBIENT[1],SILVER_AMBIENT[2],alpha).data());
|
|
|
+ glMaterialfv(GL_BACK, GL_DIFFUSE,
|
|
|
+ Vector4f(FAST_GREEN_DIFFUSE[0],FAST_GREEN_DIFFUSE[1],FAST_GREEN_DIFFUSE[2],alpha).data());
|
|
|
+ glMaterialfv(GL_BACK, GL_SPECULAR,
|
|
|
+ Vector4f(SILVER_SPECULAR[0],SILVER_SPECULAR[1],SILVER_SPECULAR[2],alpha).data());
|
|
|
+ glMaterialf (GL_BACK, GL_SHININESS, 128);
|
|
|
+
|
|
|
+ if(wireframe)
|
|
|
+ {
|
|
|
+ glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
|
|
|
+ }
|
|
|
+ glLineWidth(1.0);
|
|
|
+ draw_mesh(V,sorted_F,sorted_N);
|
|
|
+ glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
|
|
|
+
|
|
|
+ if(skeleton_on_top)
|
|
|
+ {
|
|
|
+ glDisable(GL_DEPTH_TEST);
|
|
|
+ draw_skeleton();
|
|
|
+ }
|
|
|
+
|
|
|
+ pop_object();
|
|
|
+ pop_scene();
|
|
|
+
|
|
|
+ report_gl_error();
|
|
|
+
|
|
|
+ TwDraw();
|
|
|
+ glutSwapBuffers();
|
|
|
+ if(is_animating)
|
|
|
+ {
|
|
|
+ glutPostRedisplay();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void mouse_wheel(int wheel, int direction, int mouse_x, int mouse_y)
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ using namespace igl;
|
|
|
+ using namespace Eigen;
|
|
|
+ GLint viewport[4];
|
|
|
+ glGetIntegerv(GL_VIEWPORT,viewport);
|
|
|
+ if(wheel == 0 && TwMouseMotion(mouse_x, viewport[3] - mouse_y))
|
|
|
+ {
|
|
|
+ static double mouse_scroll_y = 0;
|
|
|
+ const double delta_y = 0.125*direction;
|
|
|
+ mouse_scroll_y += delta_y;
|
|
|
+ TwMouseWheel(mouse_scroll_y);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ push_undo();
|
|
|
+
|
|
|
+ if(wheel==0)
|
|
|
+ {
|
|
|
+ // factor of zoom change
|
|
|
+ double s = (1.-0.01*direction);
|
|
|
+ //// FOV zoom: just widen angle. This is hardly ever appropriate.
|
|
|
+ //camera.m_angle *= s;
|
|
|
+ //camera.m_angle = min(max(camera.m_angle,1),89);
|
|
|
+ camera.push_away(s);
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ // Dolly zoom:
|
|
|
+ camera.dolly_zoom((double)direction*1.0);
|
|
|
+ }
|
|
|
+ glutPostRedisplay();
|
|
|
+}
|
|
|
+
|
|
|
+Eigen::VectorXi selection(const std::vector<bool> & mask)
|
|
|
+{
|
|
|
+ const int count = std::count(mask.begin(),mask.end(),true);
|
|
|
+ Eigen::VectorXi sel(count);
|
|
|
+ int s = 0;
|
|
|
+ for(int c = 0;c<(int)mask.size();c++)
|
|
|
+ {
|
|
|
+ if(mask[c])
|
|
|
+ {
|
|
|
+ sel(s) = c;
|
|
|
+ s++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return sel;
|
|
|
+}
|
|
|
+
|
|
|
+std::vector<bool> selection_mask(const Eigen::VectorXi & sel, const int n)
|
|
|
+{
|
|
|
+ std::vector<bool> mask(n,false);
|
|
|
+ for(int si = 0;si<sel.size();si++)
|
|
|
+ {
|
|
|
+ const int i = sel(si);
|
|
|
+ mask[i] = true;
|
|
|
+ }
|
|
|
+ return mask;
|
|
|
+}
|
|
|
+
|
|
|
+bool ss_select(
|
|
|
+ const double mouse_x,
|
|
|
+ const double mouse_y,
|
|
|
+ const Eigen::MatrixXd & C,
|
|
|
+ const bool accum,
|
|
|
+ Eigen::VectorXi & sel)
|
|
|
+{
|
|
|
+ using namespace igl;
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace std;
|
|
|
+ //// zap old list
|
|
|
+ //if(!accum)
|
|
|
+ //{
|
|
|
+ // sel.resize(0,1);
|
|
|
+ //}
|
|
|
+
|
|
|
+ vector<bool> old_mask = selection_mask(s.sel,s.C.rows());
|
|
|
+ vector<bool> mask(old_mask.size(),false);
|
|
|
+
|
|
|
+ double min_dist = 1e25;
|
|
|
+ bool sel_changed = false;
|
|
|
+ bool found = false;
|
|
|
+ for(int c = 0;c<C.rows();c++)
|
|
|
+ {
|
|
|
+ const RowVector3d & Cc = C.row(c);
|
|
|
+ const auto Pc = project(Cc);
|
|
|
+ const double SELECTION_DIST = 18;//pixels
|
|
|
+ const double dist = (Pc.head(2)-RowVector2d(mouse_x,height-mouse_y)).norm();
|
|
|
+ if(dist < SELECTION_DIST && (accum || dist < min_dist))
|
|
|
+ {
|
|
|
+ mask[c] = true;
|
|
|
+ min_dist = dist;
|
|
|
+ found = true;
|
|
|
+ sel_changed |= mask[c] != old_mask[c];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ for(int c = 0;c<C.rows();c++)
|
|
|
+ {
|
|
|
+ if(accum)
|
|
|
+ {
|
|
|
+ mask[c] = mask[c] ^ old_mask[c];
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ if(!sel_changed)
|
|
|
+ {
|
|
|
+ mask[c] = mask[c] || old_mask[c];
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ sel = selection(mask);
|
|
|
+ return found;
|
|
|
+}
|
|
|
+
|
|
|
+void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ bool tw_using = TwEventMouseButtonGLUT(glutButton,glutState,mouse_x,mouse_y);
|
|
|
+ const int mod = (glutButton <=2 ? glutGetModifiers() : 0);
|
|
|
+ const bool option_down = mod & GLUT_ACTIVE_ALT;
|
|
|
+ const bool shift_down = mod & GLUT_ACTIVE_SHIFT;
|
|
|
+ const bool command_down = GLUT_ACTIVE_COMMAND & mod;
|
|
|
+ switch(glutButton)
|
|
|
+ {
|
|
|
+ case GLUT_RIGHT_BUTTON:
|
|
|
+ case GLUT_LEFT_BUTTON:
|
|
|
+ {
|
|
|
+ switch(glutState)
|
|
|
+ {
|
|
|
+ case 1:
|
|
|
+ // up
|
|
|
+ glutSetCursor(GLUT_CURSOR_INHERIT);
|
|
|
+ if(is_rotating)
|
|
|
+ {
|
|
|
+ sort();
|
|
|
+ }
|
|
|
+ is_rotating = false;
|
|
|
+ is_dragging = false;
|
|
|
+ break;
|
|
|
+ case 0:
|
|
|
+ new_leaf_on_drag = false;
|
|
|
+ new_root_on_drag = false;
|
|
|
+ if(!tw_using)
|
|
|
+ {
|
|
|
+ down_x = mouse_x;
|
|
|
+ down_y = mouse_y;
|
|
|
+ if(option_down)
|
|
|
+ {
|
|
|
+ glutSetCursor(GLUT_CURSOR_CYCLE);
|
|
|
+ // collect information for trackball
|
|
|
+ is_rotating = true;
|
|
|
+ down_camera = camera;
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ push_undo();
|
|
|
+ push_scene();
|
|
|
+ push_object();
|
|
|
+ // Zap selection
|
|
|
+ if(shift_down)
|
|
|
+ {
|
|
|
+ s.sel.resize(0,1);
|
|
|
+ }
|
|
|
+ if(ss_select(mouse_x,mouse_y,s.C,
|
|
|
+ command_down && !shift_down,
|
|
|
+ s.sel))
|
|
|
+ {
|
|
|
+ if(shift_down)
|
|
|
+ {
|
|
|
+ new_leaf_on_drag = true;
|
|
|
+ }
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ new_root_on_drag = true;
|
|
|
+ }
|
|
|
+ is_dragging = !command_down;
|
|
|
+ down_C = s.C;
|
|
|
+ pop_object();
|
|
|
+ pop_scene();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ // Scroll down
|
|
|
+ case 3:
|
|
|
+ {
|
|
|
+ mouse_wheel(0,-1,mouse_x,mouse_y);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ // Scroll up
|
|
|
+ case 4:
|
|
|
+ {
|
|
|
+ mouse_wheel(0,1,mouse_x,mouse_y);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ // Scroll left
|
|
|
+ case 5:
|
|
|
+ {
|
|
|
+ mouse_wheel(1,-1,mouse_x,mouse_y);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ // Scroll right
|
|
|
+ case 6:
|
|
|
+ {
|
|
|
+ mouse_wheel(1,1,mouse_x,mouse_y);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ glutPostRedisplay();
|
|
|
+}
|
|
|
+
|
|
|
+void mouse_drag(int mouse_x, int mouse_y)
|
|
|
+{
|
|
|
+ using namespace igl;
|
|
|
+ using namespace std;
|
|
|
+ using namespace Eigen;
|
|
|
+
|
|
|
+ if(is_rotating)
|
|
|
+ {
|
|
|
+ glutSetCursor(GLUT_CURSOR_CYCLE);
|
|
|
+ Quaterniond q;
|
|
|
+ switch(rotation_type)
|
|
|
+ {
|
|
|
+ case ROTATION_TYPE_IGL_TRACKBALL:
|
|
|
+ {
|
|
|
+ // Rotate according to trackball
|
|
|
+ igl::trackball<double>(
|
|
|
+ width,
|
|
|
+ height,
|
|
|
+ 2.0,
|
|
|
+ down_camera.m_rotation_conj.coeffs().data(),
|
|
|
+ down_x,
|
|
|
+ down_y,
|
|
|
+ mouse_x,
|
|
|
+ mouse_y,
|
|
|
+ q.coeffs().data());
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
|
|
|
+ {
|
|
|
+ // Rotate according to two axis valuator with fixed up vector
|
|
|
+ two_axis_valuator_fixed_up(
|
|
|
+ width, height,
|
|
|
+ 2.0,
|
|
|
+ down_camera.m_rotation_conj,
|
|
|
+ down_x, down_y, mouse_x, mouse_y,
|
|
|
+ q);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ camera.orbit(q.conjugate());
|
|
|
+ }
|
|
|
+
|
|
|
+ if(is_dragging)
|
|
|
+ {
|
|
|
+ push_scene();
|
|
|
+ push_object();
|
|
|
+ if(new_leaf_on_drag)
|
|
|
+ {
|
|
|
+ assert(s.C.size() >= 1);
|
|
|
+ // one new node
|
|
|
+ s.C.conservativeResize(s.C.rows()+1,3);
|
|
|
+ const int nc = s.C.rows();
|
|
|
+ assert(s.sel.size() >= 1);
|
|
|
+ s.C.row(nc-1) = s.C.row(s.sel(0));
|
|
|
+ // one new bone
|
|
|
+ s.BE.conservativeResize(s.BE.rows()+1,2);
|
|
|
+ s.BE.row(s.BE.rows()-1) = RowVector2i(s.sel(0),nc-1);
|
|
|
+ // select just last node
|
|
|
+ s.sel.resize(1,1);
|
|
|
+ s.sel(0) = nc-1;
|
|
|
+ // reset down_C
|
|
|
+ down_C = s.C;
|
|
|
+ new_leaf_on_drag = false;
|
|
|
+ }
|
|
|
+ if(new_root_on_drag)
|
|
|
+ {
|
|
|
+ // two new nodes
|
|
|
+ s.C.conservativeResize(s.C.rows()+2,3);
|
|
|
+ const int nc = s.C.rows();
|
|
|
+ Vector3d obj;
|
|
|
+ int nhits = unproject_in_mesh(mouse_x,height-mouse_y,ei,obj);
|
|
|
+ if(nhits == 0)
|
|
|
+ {
|
|
|
+ Vector3d pV_mid = project(Vcen);
|
|
|
+ obj = unproject(Vector3d(mouse_x,height-mouse_y,pV_mid(2)));
|
|
|
+ }
|
|
|
+ s.C.row(nc-2) = obj;
|
|
|
+ s.C.row(nc-1) = obj;
|
|
|
+ // select last node
|
|
|
+ s.sel.resize(1,1);
|
|
|
+ s.sel(0) = nc-1;
|
|
|
+ // one new bone
|
|
|
+ s.BE.conservativeResize(s.BE.rows()+1,2);
|
|
|
+ s.BE.row(s.BE.rows()-1) = RowVector2i(nc-2,nc-1);
|
|
|
+ // reset down_C
|
|
|
+ down_C = s.C;
|
|
|
+ new_root_on_drag = false;
|
|
|
+ }
|
|
|
+ double z = 0;
|
|
|
+ Vector3d obj,win;
|
|
|
+ int nhits = unproject_in_mesh(mouse_x,height-mouse_y,ei,obj);
|
|
|
+ project(obj,win);
|
|
|
+ z = win(2);
|
|
|
+
|
|
|
+ for(int si = 0;si<s.sel.size();si++)
|
|
|
+ {
|
|
|
+ const int c = s.sel(si);
|
|
|
+ Vector3d pc = project((RowVector3d) down_C.row(c));
|
|
|
+ pc(0) += mouse_x-down_x;
|
|
|
+ pc(1) += (height-mouse_y)-(height-down_y);
|
|
|
+ if(nhits > 0)
|
|
|
+ {
|
|
|
+ pc(2) = z;
|
|
|
+ }
|
|
|
+ s.C.row(c) = unproject(pc);
|
|
|
+ }
|
|
|
+ pop_object();
|
|
|
+ pop_scene();
|
|
|
+ }
|
|
|
+
|
|
|
+ glutPostRedisplay();
|
|
|
+}
|
|
|
+
|
|
|
+void init_relative()
|
|
|
+{
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ using namespace std;
|
|
|
+ per_face_normals(V,F,N);
|
|
|
+ const auto Vmax = V.colwise().maxCoeff();
|
|
|
+ const auto Vmin = V.colwise().minCoeff();
|
|
|
+ Vmid = 0.5*(Vmax + Vmin);
|
|
|
+ centroid(V,F,Vcen);
|
|
|
+ bbd = (Vmax-Vmin).norm();
|
|
|
+ camera.push_away(2);
|
|
|
+}
|
|
|
+
|
|
|
+void undo()
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ if(!undo_stack.empty())
|
|
|
+ {
|
|
|
+ redo_stack.push(s);
|
|
|
+ s = undo_stack.top();
|
|
|
+ undo_stack.pop();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void redo()
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ if(!redo_stack.empty())
|
|
|
+ {
|
|
|
+ undo_stack.push(s);
|
|
|
+ s = redo_stack.top();
|
|
|
+ redo_stack.pop();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void symmetrize()
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ using namespace igl;
|
|
|
+ using namespace Eigen;
|
|
|
+ if(s.sel.size() == 0)
|
|
|
+ {
|
|
|
+ cout<<YELLOWGIN("Make a selection first.")<<endl;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ push_undo();
|
|
|
+ push_scene();
|
|
|
+ push_object();
|
|
|
+ Vector3d right;
|
|
|
+ right_axis(right.data(),right.data()+1,right.data()+2);
|
|
|
+ right.normalize();
|
|
|
+ MatrixXd RC(s.C.rows(),s.C.cols());
|
|
|
+ MatrixXd old_C = s.C;
|
|
|
+ for(int c = 0;c<s.C.rows();c++)
|
|
|
+ {
|
|
|
+ const Vector3d Cc = s.C.row(c);
|
|
|
+ const auto A = Cc-Vcen;
|
|
|
+ const auto A1 = A.dot(right) * right;
|
|
|
+ const auto A2 = A-A1;
|
|
|
+ RC.row(c) = Vcen + A2 - A1;
|
|
|
+ }
|
|
|
+ vector<bool> mask = selection_mask(s.sel,s.C.rows());
|
|
|
+ // stupid O(n²) matching
|
|
|
+ for(int c = 0;c<s.C.rows();c++)
|
|
|
+ {
|
|
|
+ // not selected
|
|
|
+ if(!mask[c])
|
|
|
+ {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ const Vector3d Cc = s.C.row(c);
|
|
|
+ int min_r = -1;
|
|
|
+ double min_dist = 1e25;
|
|
|
+ double max_dist = 0.1*bbd;
|
|
|
+ for(int r= 0;r<RC.rows();r++)
|
|
|
+ {
|
|
|
+ const Vector3d RCr = RC.row(r);
|
|
|
+ const double dist = (Cc-RCr).norm();
|
|
|
+ if(
|
|
|
+ dist<min_dist && // closest
|
|
|
+ dist<max_dist && // not too far away
|
|
|
+ (c==r || (Cc-Vcen).dot(right)*(RCr-Vcen).dot(right) > 0) // on same side
|
|
|
+ )
|
|
|
+ {
|
|
|
+ min_dist = dist;
|
|
|
+ min_r = r;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(min_r>=0)
|
|
|
+ {
|
|
|
+ if(mask[min_r])
|
|
|
+ {
|
|
|
+ s.C.row(c) = 0.5*(Cc.transpose()+RC.row(min_r));
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ s.C.row(c) = RC.row(min_r);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ pop_object();
|
|
|
+ pop_scene();
|
|
|
+}
|
|
|
+
|
|
|
+bool save()
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ using namespace igl;
|
|
|
+ if(writeTGF(output_filename,s.C,s.BE))
|
|
|
+ {
|
|
|
+ cout<<GREENGIN("Current skeleton written to "+output_filename+".")<<endl;
|
|
|
+ return true;
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ cout<<REDRUM("Writing to "+output_filename+" failed.")<<endl;
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void key(unsigned char key, int mouse_x, int mouse_y)
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ using namespace igl;
|
|
|
+ using namespace Eigen;
|
|
|
+ int mod = glutGetModifiers();
|
|
|
+ const bool command_down = GLUT_ACTIVE_COMMAND & mod;
|
|
|
+ const bool shift_down = GLUT_ACTIVE_SHIFT & mod;
|
|
|
+ switch(key)
|
|
|
+ {
|
|
|
+ // ESC
|
|
|
+ case char(27):
|
|
|
+ rebar.save(REBAR_NAME);
|
|
|
+ // ^C
|
|
|
+ case char(3):
|
|
|
+ exit(0);
|
|
|
+ case char(127):
|
|
|
+ {
|
|
|
+ push_undo();
|
|
|
+ // delete
|
|
|
+ MatrixXi new_BE(s.BE.rows(),s.BE.cols());
|
|
|
+ int count = 0;
|
|
|
+ for(int b=0;b<s.BE.rows();b++)
|
|
|
+ {
|
|
|
+ bool selected = false;
|
|
|
+ for(int si=0;si<s.sel.size();si++)
|
|
|
+ {
|
|
|
+ if(s.BE(b,0) == s.sel(si) || s.BE(b,1) == s.sel(si))
|
|
|
+ {
|
|
|
+ selected = true;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(!selected)
|
|
|
+ {
|
|
|
+ new_BE.row(count) = s.BE.row(b);
|
|
|
+ count++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ new_BE.conservativeResize(count,new_BE.cols());
|
|
|
+ const auto old_C = s.C;
|
|
|
+ VectorXi I;
|
|
|
+ remove_unreferenced(old_C,new_BE,s.C,s.BE,I);
|
|
|
+ s.sel.resize(0,1);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 'A':
|
|
|
+ case 'a':
|
|
|
+ {
|
|
|
+ push_undo();
|
|
|
+ s.sel = colon<int>(0,s.C.rows()-1);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 'C':
|
|
|
+ case 'c':
|
|
|
+ {
|
|
|
+ push_undo();
|
|
|
+ // snap close vertices
|
|
|
+ SparseMatrix<double> A;
|
|
|
+ adjacency_matrix(s.BE,A);
|
|
|
+ VectorXi J = colon<int>(0,s.C.rows()-1);
|
|
|
+ // stupid O(n²) version
|
|
|
+ for(int c = 0;c<s.C.rows();c++)
|
|
|
+ {
|
|
|
+ for(int d = c+1;d<s.C.rows();d++)
|
|
|
+ {
|
|
|
+ if(
|
|
|
+ A.coeff(c,d) == 0 && // no edge
|
|
|
+ (s.C.row(c)-s.C.row(d)).norm() < 0.02*bbd //close
|
|
|
+ )
|
|
|
+ {
|
|
|
+ // c < d
|
|
|
+ J(d) = c;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ for(int e = 0;e<s.BE.rows();e++)
|
|
|
+ {
|
|
|
+ s.BE(e,0) = J(s.BE(e,0));
|
|
|
+ s.BE(e,1) = J(s.BE(e,1));
|
|
|
+ }
|
|
|
+ const auto old_BE = s.BE;
|
|
|
+ const auto old_C = s.C;
|
|
|
+ VectorXi I;
|
|
|
+ remove_unreferenced(old_C,old_BE,s.C,s.BE,I);
|
|
|
+ for(int i = 0;i<s.sel.size();i++)
|
|
|
+ {
|
|
|
+ s.sel(i) = J(s.sel(i));
|
|
|
+ }
|
|
|
+ VectorXi _;
|
|
|
+ igl::unique(s.sel,s.sel,_,_);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 'D':
|
|
|
+ case 'd':
|
|
|
+ {
|
|
|
+ push_undo();
|
|
|
+ s.sel.resize(0,1);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 'P':
|
|
|
+ case 'p':
|
|
|
+ {
|
|
|
+ // add bone to parents (should really only be one)
|
|
|
+ push_undo();
|
|
|
+ vector<int> new_sel;
|
|
|
+ const int old_nbe = s.BE.rows();
|
|
|
+ for(int si=0;si<s.sel.size();si++)
|
|
|
+ {
|
|
|
+ for(int b=0;b<old_nbe;b++)
|
|
|
+ {
|
|
|
+ if(s.BE(b,1) == s.sel(si))
|
|
|
+ {
|
|
|
+ // one new node
|
|
|
+ s.C.conservativeResize(s.C.rows()+1,3);
|
|
|
+ const int nc = s.C.rows();
|
|
|
+ s.C.row(nc-1) = 0.5*(s.C.row(s.BE(b,1)) + s.C.row(s.BE(b,0)));
|
|
|
+ // one new bone
|
|
|
+ s.BE.conservativeResize(s.BE.rows()+1,2);
|
|
|
+ s.BE.row(s.BE.rows()-1) = RowVector2i(nc-1,s.BE(b,1));
|
|
|
+ s.BE(b,1) = nc-1;
|
|
|
+ // select last node
|
|
|
+ new_sel.push_back(nc-1);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ list_to_matrix(new_sel,s.sel);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 'R':
|
|
|
+ case 'r':
|
|
|
+ {
|
|
|
+ // re-root try at first selected
|
|
|
+ if(s.sel.size() > 0)
|
|
|
+ {
|
|
|
+ push_undo();
|
|
|
+ // only use first
|
|
|
+ s.sel.conservativeResize(1,1);
|
|
|
+ // Ideally this should only effect the connected component of s.sel(0)
|
|
|
+ const auto & C = s.C;
|
|
|
+ auto & BE = s.BE;
|
|
|
+ vector<bool> seen(C.rows(),false);
|
|
|
+ // adjacency list
|
|
|
+ vector<vector< int> > A;
|
|
|
+ adjacency_list(BE,A,false);
|
|
|
+ int e = 0;
|
|
|
+ queue<int> Q;
|
|
|
+ Q.push(s.sel(0));
|
|
|
+ seen[s.sel(0)] = true;
|
|
|
+ while(!Q.empty())
|
|
|
+ {
|
|
|
+ const int c = Q.front();
|
|
|
+ Q.pop();
|
|
|
+ for(const auto & d : A[c])
|
|
|
+ {
|
|
|
+ if(!seen[d])
|
|
|
+ {
|
|
|
+ BE(e,0) = c;
|
|
|
+ BE(e,1) = d;
|
|
|
+ e++;
|
|
|
+ Q.push(d);
|
|
|
+ seen[d] = true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // only keep tree
|
|
|
+ BE.conservativeResize(e,BE.cols());
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 'S':
|
|
|
+ case 's':
|
|
|
+ {
|
|
|
+ save();
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 'U':
|
|
|
+ case 'u':
|
|
|
+ {
|
|
|
+ push_scene();
|
|
|
+ push_object();
|
|
|
+ for(int c = 0;c<s.C.rows();c++)
|
|
|
+ {
|
|
|
+ Vector3d P = project((Vector3d)s.C.row(c));
|
|
|
+ Vector3d obj;
|
|
|
+ int nhits = unproject_in_mesh(P(0),P(1),ei,obj);
|
|
|
+ if(nhits > 0)
|
|
|
+ {
|
|
|
+ s.C.row(c) = obj;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ pop_object();
|
|
|
+ pop_scene();
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 'Y':
|
|
|
+ case 'y':
|
|
|
+ {
|
|
|
+ symmetrize();
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 'z':
|
|
|
+ case 'Z':
|
|
|
+ is_rotating = false;
|
|
|
+ is_dragging = false;
|
|
|
+ if(command_down)
|
|
|
+ {
|
|
|
+ if(shift_down)
|
|
|
+ {
|
|
|
+ redo();
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ undo();
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ push_undo();
|
|
|
+ Quaterniond q;
|
|
|
+ snap_to_canonical_view_quat(camera.m_rotation_conj,1.0,q);
|
|
|
+ camera.orbit(q.conjugate());
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ if(!TwEventKeyboardGLUT(key,mouse_x,mouse_y))
|
|
|
+ {
|
|
|
+ cout<<"Unknown key command: "<<key<<" "<<int(key)<<endl;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ glutPostRedisplay();
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+int main(int argc, char * argv[])
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ string filename = "../shared/decimated-knight.obj";
|
|
|
+ string skel_filename = "";
|
|
|
+ output_filename = "";
|
|
|
+ switch(argc)
|
|
|
+ {
|
|
|
+ case 4:
|
|
|
+ output_filename = argv[3];
|
|
|
+ //fall through
|
|
|
+ case 3:
|
|
|
+ skel_filename = argv[2];
|
|
|
+ if(output_filename.size() == 0)
|
|
|
+ {
|
|
|
+ output_filename = skel_filename;
|
|
|
+ }
|
|
|
+ //fall through
|
|
|
+ case 2:
|
|
|
+ // Read and prepare mesh
|
|
|
+ filename = argv[1];
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ cerr<<"Usage:"<<endl<<" ./example input.obj [input/output.tgf]"<<endl;
|
|
|
+ cout<<endl<<"Opening default mesh..."<<endl;
|
|
|
+ }
|
|
|
+
|
|
|
+ // print key commands
|
|
|
+ cout<<"[Click] and [drag] Create bone (or select node) and reposition."<<endl;
|
|
|
+ cout<<"⇧ +[Click] and [drag] Select node (or create one) and _pull out_ new bone."<<endl;
|
|
|
+ cout<<"⌥ +[Click] and [drag] Rotate secene."<<endl;
|
|
|
+ cout<<"⌫ Delete selected node(s) and incident bones."<<endl;
|
|
|
+ cout<<"A,a Select all."<<endl;
|
|
|
+ cout<<"D,d Deselect all."<<endl;
|
|
|
+ cout<<"C,c Snap close nodes."<<endl;
|
|
|
+ cout<<"P,p Split \"parent\" bone(s) of selection by creating new node(s)."<<endl;
|
|
|
+ cout<<"R,r Breadth first search at selection to redirect skeleton into tree."<<endl;
|
|
|
+ cout<<"S,s Save current skeleton to output .tgf file."<<endl;
|
|
|
+ cout<<"U,u Project then unproject inside mesh (as if dragging each by ε)."<<endl;
|
|
|
+ cout<<"Y,Y Symmetrize selection over plane through object centroid and right vector."<<endl;
|
|
|
+ cout<<"Z,z Snap to canonical view."<<endl;
|
|
|
+ cout<<"⌘ Z Undo."<<endl;
|
|
|
+ cout<<"⇧ ⌘ Z Redo."<<endl;
|
|
|
+ cout<<"^C,ESC Exit (without saving)."<<endl;
|
|
|
+
|
|
|
+ // dirname, basename, extension and filename
|
|
|
+ string dir,base,ext,name;
|
|
|
+ pathinfo(filename,dir,base,ext,name);
|
|
|
+ // Convert extension to lower case
|
|
|
+ transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
|
|
|
+ vector<vector<double > > vV,vN,vTC;
|
|
|
+ vector<vector<int > > vF,vFTC,vFN;
|
|
|
+ if(ext == "obj")
|
|
|
+ {
|
|
|
+ // Convert extension to lower case
|
|
|
+ if(!igl::readOBJ(filename,vV,vTC,vN,vF,vFTC,vFN))
|
|
|
+ {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ }else if(ext == "off")
|
|
|
+ {
|
|
|
+ // Convert extension to lower case
|
|
|
+ if(!igl::readOFF(filename,vV,vF,vN))
|
|
|
+ {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ }else if(ext == "wrl")
|
|
|
+ {
|
|
|
+ // Convert extension to lower case
|
|
|
+ if(!igl::readWRL(filename,vV,vF))
|
|
|
+ {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ //}else
|
|
|
+ //{
|
|
|
+ // // Convert extension to lower case
|
|
|
+ // MatrixXi T;
|
|
|
+ // if(!igl::readMESH(filename,V,T,F))
|
|
|
+ // {
|
|
|
+ // return 1;
|
|
|
+ // }
|
|
|
+ // //if(F.size() > T.size() || F.size() == 0)
|
|
|
+ // {
|
|
|
+ // boundary_facets(T,F);
|
|
|
+ // }
|
|
|
+ }
|
|
|
+ if(vV.size() > 0)
|
|
|
+ {
|
|
|
+ if(!list_to_matrix(vV,V))
|
|
|
+ {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ polygon_mesh_to_triangle_mesh(vF,F);
|
|
|
+ }
|
|
|
+ if(output_filename.size() == 0)
|
|
|
+ {
|
|
|
+ output_filename = dir+"/"+name+".tgf";
|
|
|
+ }
|
|
|
+
|
|
|
+ if(file_exists(output_filename.c_str()))
|
|
|
+ {
|
|
|
+ cout<<YELLOWGIN("Output set to overwrite "<<output_filename)<<endl;
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ cout<<BLUEGIN("Output set to "<<output_filename)<<endl;
|
|
|
+ }
|
|
|
+
|
|
|
+ if(skel_filename.length() > 0)
|
|
|
+ {
|
|
|
+ readTGF(skel_filename,s.C,s.BE);
|
|
|
+ }
|
|
|
+
|
|
|
+ init_relative();
|
|
|
+ ei.init(V.cast<float>(),F.cast<int>());
|
|
|
+
|
|
|
+ // Init glut
|
|
|
+ glutInit(&argc,argv);
|
|
|
+ if( !TwInit(TW_OPENGL, NULL) )
|
|
|
+ {
|
|
|
+ // A fatal error occured
|
|
|
+ fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError());
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ // Create a tweak bar
|
|
|
+ rebar.TwNewBar("TweakBar");
|
|
|
+ rebar.TwAddVarRW("camera_rotation", TW_TYPE_QUAT4D,
|
|
|
+ camera.m_rotation_conj.coeffs().data(), "open readonly=true");
|
|
|
+ TwType RotationTypeTW = ReTwDefineEnumFromString("RotationType",
|
|
|
+ "igl_trackball,two-a...-fixed-up");
|
|
|
+ rebar.TwAddVarCB( "rotation_type", RotationTypeTW,
|
|
|
+ set_rotation_type,get_rotation_type,NULL,"keyIncr=] keyDecr=[");
|
|
|
+ rebar.TwAddVarRW("skeleton_on_top", TW_TYPE_BOOLCPP,&skeleton_on_top,"key=O");
|
|
|
+ rebar.TwAddVarRW("wireframe", TW_TYPE_BOOLCPP,&wireframe,"key=l");
|
|
|
+ TwType SkelStyleTypeTW = ReTwDefineEnumFromString("SkelStyleType",
|
|
|
+ "3d,vector-graphics");
|
|
|
+ rebar.TwAddVarRW("style",SkelStyleTypeTW,&skel_style,"");
|
|
|
+ rebar.TwAddVarRW("alpha",TW_TYPE_DOUBLE,&alpha,
|
|
|
+ "keyIncr=} keyDecr={ min=0 max=1 step=0.1");
|
|
|
+ rebar.load(REBAR_NAME);
|
|
|
+
|
|
|
+ // Init antweakbar
|
|
|
+ glutInitDisplayString( "rgba depth double samples>=8 ");
|
|
|
+ glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT)/2.0);
|
|
|
+ glutCreateWindow("skeleton-builder");
|
|
|
+ glutDisplayFunc(display);
|
|
|
+ glutReshapeFunc(reshape);
|
|
|
+ glutKeyboardFunc(key);
|
|
|
+ glutMouseFunc(mouse);
|
|
|
+ glutMotionFunc(mouse_drag);
|
|
|
+ glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT);
|
|
|
+ glutMainLoop();
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|