204_Gradient.py 1.1 KB

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  1. import igl
  2. V = igl.eigen.MatrixXd()
  3. F = igl.eigen.MatrixXi()
  4. # Load a mesh in OFF format
  5. igl.readOFF("../tutorial/shared/cheburashka.off", V, F)
  6. # Read scalar function values from a file, U: #V by 1
  7. U = igl.eigen.MatrixXd()
  8. igl.readDMAT("../tutorial/shared/cheburashka-scalar.dmat",U)
  9. U = U.col(0)
  10. # Compute gradient operator: #F*3 by #V
  11. G = igl.eigen.SparseMatrixd()
  12. igl.grad(V,F,G)
  13. # Compute gradient of U
  14. GU = (G*U).MapMatrix(F.rows(),3)
  15. # Compute gradient magnitude
  16. GU_mag = GU.rowwiseNorm()
  17. # igl::viewer::Viewer viewer;
  18. # viewer.data.set_mesh(V, F);
  19. # Compute pseudocolor for original function
  20. C = igl.eigen.MatrixXd()
  21. igl.jet(U,True,C)
  22. #
  23. # # Or for gradient magnitude
  24. # # igl.jet(GU_mag,True,C)
  25. #
  26. # # viewer.data.set_colors(C);
  27. #
  28. # # Average edge length divided by average gradient (for scaling)
  29. # max_size = igl.avg_edge_length(V,F) / GU_mag.mean()
  30. #
  31. # # Draw a black segment in direction of gradient at face barycenters
  32. # BC = igl.eigen.MatrixXd()
  33. # igl.barycenter(V,F,BC)
  34. # const RowVector3d black(0,0,0);
  35. # viewer.data.add_edges(BC,BC+max_size*GU, black);
  36. #
  37. # // Hide wireframe
  38. # viewer.core.show_lines = false;
  39. #
  40. # viewer.launch();