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- #ifndef IGL_CREATE_VECTOR_VBO_H
- #define IGL_CREATE_VECTOR_VBO_H
- #include "igl_inline.h"
- // NOTE: It wouldn't be so hard to template this using Eigen's templates
- #include <Eigen/Core>
- #if __APPLE__
- # include <OpenGL/gl.h>
- #else
- # ifdef _WIN32
- # define NOMINMAX
- # include <Windows.h>
- # undef NOMINMAX
- # endif
- # include <GL/gl.h>
- #endif
- // Create a VBO (Vertex Buffer Object) for a list of vectors:
- // GL_ARRAY_BUFFER for the vectors (V)
- namespace igl
- {
- // Templates:
- // T should be a eigen matrix primitive type like int or double
- // Inputs:
- // V m by n eigen Matrix of type T values
- // Outputs:
- // V_vbo_id buffer id for vectors
- //
- template <typename T>
- IGL_INLINE void create_vector_vbo(
- const Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & V,
- GLuint & V_vbo_id);
- }
- #ifdef IGL_HEADER_ONLY
- # include "create_vector_vbo.cpp"
- #endif
- #endif
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