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- #ifndef IGL_ROUND_H
- #define IGL_ROUND_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- namespace igl
- {
- // Round a scalar value
- //
- // Inputs:
- // x number
- // Returns x rounded to integer
- template <typename DerivedX>
- DerivedX round(const DerivedX r);
- // Round a given matrix to nearest integers
- //
- // Inputs:
- // X m by n matrix of scalars
- // Outputs:
- // Y m by n matrix of rounded integers
- template < typename DerivedX, typename DerivedY>
- IGL_INLINE void round(
- const Eigen::PlainObjectBase<DerivedX>& X,
- Eigen::PlainObjectBase<DerivedY>& Y);
- }
- #ifdef IGL_HEADER_ONLY
- # include "round.cpp"
- #endif
- #endif
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