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- #include "sample_edges.h"
- IGL_INLINE void igl::sample_edges(
- const Eigen::MatrixXd & V,
- const Eigen::MatrixXi & E,
- const int k,
- Eigen::MatrixXd & S)
- {
- using namespace Eigen;
- // Resize output
- S.resize(V.rows() + k * E.rows(),V.cols());
- // Copy V at front of S
- S.block(0,0,V.rows(),V.cols()) = V;
- // loop over edges
- for(int i = 0;i<E.rows();i++)
- {
- VectorXd tip = V.row(E(i,0));
- VectorXd tail = V.row(E(i,1));
- for(int s=0;s<k;s++)
- {
- double f = double(s+1)/double(k+1);
- S.row(V.rows()+k*i+s) = f*tail + (1.0-f)*tip;
- }
- }
- }
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