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- #ifndef IGL_UPSAMPLE_H
- #define IGL_UPSAMPLE_H
- #include "igl_inline.h"
- namespace igl
- {
- // Subdivide a mesh without moving vertices: loop subdivision but odd
- // vertices stay put and even vertices are just edge midpoints
- //
- // Templates:
- // MatV matrix for vertex positions, e.g. MatrixXd
- // MatF matrix for vertex positions, e.g. MatrixXi
- // Inputs:
- // V #V by dim mesh vertices
- // F #F by 3 mesh triangles
- // Outputs:
- // NV new vertex positions, V is guaranteed to be at top
- // NF new list of face indices
- //
- // NOTE: V should not be the same as NV,
- // NOTE: F should not be the same as NF, use other proto
- template <typename MatV, typename MatF>
- IGL_INLINE void upsample( const MatV & V, const MatF & F, MatV & NV, MatF & NF);
- // Virtually in place wrapper
- template <typename MatV, typename MatF>
- IGL_INLINE void upsample( MatV & V,MatF & F);
- }
- #ifdef IGL_HEADER_ONLY
- # include "upsample.cpp"
- #endif
- #endif
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