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- #ifndef IGL_LOCALBASIS_H
- #define IGL_LOCALBASIS_H
- #include "igl/igl_inline.h"
- #include <Eigen/Core>
- #include <string>
- #include <vector>
- namespace igl
- {
- // Compute a local orthogonal reference system for each triangle in the given mesh
- // Templates:
- // DerivedV derived from vertex positions matrix type: i.e. MatrixXd
- // DerivedF derived from face indices matrix type: i.e. MatrixXi
- // Inputs:
- // V eigen matrix #V by 3
- // F #F by 3 list of mesh faces (must be triangles)
- // Outputs:
- // B1 eigen matrix #F by 3, each vector is tangent to the triangle
- // B2 eigen matrix #F by 3, each vector is tangent to the triangle and perpendicular to B1
- // B3 eigen matrix #F by 3, normal of the triangle
- //
- // See also: adjacency_matrix
- template <typename DerivedV, typename DerivedF>
- IGL_INLINE void local_basis(
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedV>& B1,
- Eigen::PlainObjectBase<DerivedV>& B2,
- Eigen::PlainObjectBase<DerivedV>& B3
- );
- }
- #ifdef IGL_HEADER_ONLY
- # include "local_basis.cpp"
- #endif
- #endif
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