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- import sys, os
- # Add the igl library to the modules search path
- sys.path.insert(0, os.getcwd() + "/../")
- import pyigl as igl
- from shared import TUTORIAL_SHARED_PATH, check_dependencies
- dependencies = ["viewer"]
- check_dependencies(dependencies)
- bc_frac = 1.0
- bc_dir = -0.03
- deformation_field = False
- V = igl.eigen.MatrixXd()
- U = igl.eigen.MatrixXd()
- V_bc = igl.eigen.MatrixXd()
- U_bc = igl.eigen.MatrixXd()
- # Z = igl.eigen.MatrixXd()
- F = igl.eigen.MatrixXi()
- b = igl.eigen.MatrixXi()
- def pre_draw(viewer):
- global bc_frac, bc_dir, deformation_field, V, U, V_bc, U_bc, F, b
- # Determine boundary conditions
- if (viewer.core.is_animating):
- bc_frac += bc_dir
- bc_dir *= (-1.0 if bc_frac >= 1.0 or bc_frac <= 0.0 else 1.0)
- U_bc_anim = V_bc + bc_frac * (U_bc - V_bc)
- if (deformation_field):
- D = igl.eigen.MatrixXd()
- D_bc = U_bc_anim - V_bc
- igl.harmonic(V, F, b, D_bc, 2, D)
- U = V + D
- else:
- igl.harmonic(V, F, b, U_bc_anim, 2, U)
- viewer.data.set_vertices(U)
- viewer.data.compute_normals()
- return False
- def key_down(viewer, key, mods):
- global bc_frac, bc_dir, deformation_field, V, U, V_bc, U_bc, F, b
- if key == ord(' '):
- viewer.core.is_animating = not viewer.core.is_animating
- return True
- if key == ord('D') or key == ord('d'):
- deformation_field = not deformation_field
- return True
- return False
- igl.readOBJ(TUTORIAL_SHARED_PATH + "decimated-max.obj", V, F)
- U = igl.eigen.MatrixXd(V)
- # S(i) = j: j<0 (vertex i not in handle), j >= 0 (vertex i in handle j)
- S = igl.eigen.MatrixXd()
- igl.readDMAT(TUTORIAL_SHARED_PATH + "decimated-max-selection.dmat", S)
- S = S.castint()
- b = igl.eigen.MatrixXi([[t[0] for t in [(i, S[i]) for i in range(0, V.rows())] if t[1] >= 0]]).transpose()
- # Boundary conditions directly on deformed positions
- U_bc.resize(b.rows(), V.cols())
- V_bc.resize(b.rows(), V.cols())
- for bi in range(0, b.rows()):
- V_bc.setRow(bi, V.row(b[bi]))
- if S[b[bi]] == 0:
- # Don't move handle 0
- U_bc.setRow(bi, V.row(b[bi]))
- elif S[b[bi]] == 1:
- # Move handle 1 down
- U_bc.setRow(bi, V.row(b[bi]) + igl.eigen.MatrixXd([[0, -50, 0]]))
- else:
- # Move other handles forward
- U_bc.setRow(bi, V.row(b[bi]) + igl.eigen.MatrixXd([[0, 0, -25]]))
- # Pseudo-color based on selection
- C = igl.eigen.MatrixXd(F.rows(), 3)
- purple = igl.eigen.MatrixXd([[80.0 / 255.0, 64.0 / 255.0, 255.0 / 255.0]])
- gold = igl.eigen.MatrixXd([[255.0 / 255.0, 228.0 / 255.0, 58.0 / 255.0]])
- for f in range(0, F.rows()):
- if (S[F[f, 0]]) >= 0 and S[F[f, 1]] >= 0 and S[F[f, 2]] >= 0:
- C.setRow(f, purple)
- else:
- C.setRow(f, gold)
- # Plot the mesh with pseudocolors
- viewer = igl.viewer.Viewer()
- viewer.data.set_mesh(U, F)
- viewer.core.show_lines = False
- viewer.data.set_colors(C)
- # viewer.core.trackball_angle = igl.eigen.Quaterniond(sqrt(2.0),0,sqrt(2.0),0)
- # viewer.core.trackball_angle.normalize()
- viewer.callback_pre_draw = pre_draw
- viewer.callback_key_down = key_down
- viewer.core.animation_max_fps = 30.0
- print("Press [space] to toggle deformation.")
- print("Press 'd' to toggle between biharmonic surface or displacements.")
- viewer.launch()
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