main.cpp 1.1 KB

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  1. #include <igl/floor.h>
  2. #include <igl/readOFF.h>
  3. #include <igl/slice.h>
  4. #include <igl/slice_into.h>
  5. #include <igl/viewer/Viewer.h>
  6. #include <iostream>
  7. #include "tutorial_shared_path.h"
  8. int main(int argc, char *argv[])
  9. {
  10. using namespace Eigen;
  11. using namespace std;
  12. MatrixXd V;
  13. MatrixXi F;
  14. igl::readOFF(TUTORIAL_SHARED_PATH "/decimated-knight.off",V,F);
  15. // 100 random indicies into rows of F
  16. VectorXi I;
  17. igl::floor((0.5*(VectorXd::Random(100,1).array()+1.)*F.rows()).eval(),I);
  18. // 50 random indicies into rows of I
  19. VectorXi J;
  20. igl::floor((0.5*(VectorXd::Random(50,1).array()+1.)*I.rows()).eval(),J);
  21. // K = I(J);
  22. VectorXi K;
  23. igl::slice(I,J,K);
  24. // default green for all faces
  25. MatrixXd C = RowVector3d(0.4,0.8,0.3).replicate(F.rows(),1);
  26. // Red for each in K
  27. MatrixXd R = RowVector3d(1.0,0.3,0.3).replicate(K.rows(),1);
  28. // C(K,:) = R
  29. igl::slice_into(R,K,1,C);
  30. // Plot the mesh with pseudocolors
  31. igl::viewer::Viewer viewer;
  32. viewer.data.set_mesh(V, F);
  33. viewer.data.set_colors(C);
  34. viewer.launch();
  35. }