Viewer.h 6.0 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_OPENGL_GLFW_VIEWER_H
  9. #define IGL_OPENGL_GLFW_VIEWER_H
  10. #ifndef IGL_OPENGL_4
  11. #define IGL_OPENGL_4
  12. #endif
  13. #include "../../igl_inline.h"
  14. #include "../MeshGL.h"
  15. #include "../ViewerCore.h"
  16. #include "../ViewerData.h"
  17. #include "ViewerPlugin.h"
  18. #include <Eigen/Core>
  19. #include <Eigen/Geometry>
  20. #include <vector>
  21. #include <string>
  22. #include <cstdint>
  23. #define IGL_MOD_SHIFT 0x0001
  24. #define IGL_MOD_CONTROL 0x0002
  25. #define IGL_MOD_ALT 0x0004
  26. #define IGL_MOD_SUPER 0x0008
  27. struct GLFWwindow;
  28. namespace igl
  29. {
  30. namespace opengl
  31. {
  32. namespace glfw
  33. {
  34. // GLFW-based mesh viewer
  35. class Viewer
  36. {
  37. public:
  38. // UI Enumerations
  39. enum class MouseButton {Left, Middle, Right};
  40. enum class MouseMode { None, Rotation, Zoom, Pan, Translation} mouse_mode;
  41. IGL_INLINE int launch(bool resizable = true,bool fullscreen = false);
  42. IGL_INLINE int launch_init(bool resizable = true,bool fullscreen = false);
  43. IGL_INLINE bool launch_rendering(bool loop = true);
  44. IGL_INLINE void launch_shut();
  45. IGL_INLINE void init();
  46. IGL_INLINE void init_plugins();
  47. IGL_INLINE void shutdown_plugins();
  48. Viewer();
  49. ~Viewer();
  50. // Mesh IO
  51. IGL_INLINE bool load_mesh_from_file(const std::string & mesh_file_name);
  52. IGL_INLINE bool save_mesh_to_file(const std::string & mesh_file_name);
  53. // Callbacks
  54. IGL_INLINE bool key_pressed(unsigned int unicode_key,int modifier);
  55. IGL_INLINE bool key_down(int key,int modifier);
  56. IGL_INLINE bool key_up(int key,int modifier);
  57. IGL_INLINE bool mouse_down(MouseButton button,int modifier);
  58. IGL_INLINE bool mouse_up(MouseButton button,int modifier);
  59. IGL_INLINE bool mouse_move(int mouse_x,int mouse_y);
  60. IGL_INLINE bool mouse_scroll(float delta_y);
  61. // Scene IO
  62. IGL_INLINE bool load_scene();
  63. IGL_INLINE bool load_scene(std::string fname);
  64. IGL_INLINE bool save_scene();
  65. IGL_INLINE bool save_scene(std::string fname);
  66. // Draw everything
  67. IGL_INLINE void draw();
  68. // OpenGL context resize
  69. IGL_INLINE void resize(int w,int h); // explicitly set window size
  70. IGL_INLINE void post_resize(int w,int h); // external resize due to user interaction
  71. // Helper functions
  72. IGL_INLINE void snap_to_canonical_quaternion();
  73. IGL_INLINE void open_dialog_load_mesh();
  74. IGL_INLINE void open_dialog_save_mesh();
  75. IGL_INLINE ViewerData& data();
  76. // Append a new "slot" for a mesh (i.e., create empty entires at the end of
  77. // the data_list and opengl_state_list.
  78. //
  79. // Returns the id of the last appended mesh
  80. //
  81. // Side Effects:
  82. // selected_data_index is set this newly created, last entry (i.e.,
  83. // #meshes-1)
  84. IGL_INLINE int append_mesh();
  85. // Erase a mesh (i.e., its corresponding data and state entires in data_list
  86. // and opengl_state_list)
  87. //
  88. // Inputs:
  89. // index index of mesh to erase
  90. // Returns whether erasure was successful <=> cannot erase last mesh
  91. //
  92. // Side Effects:
  93. // If selected_data_index is greater than or equal to index then it is
  94. // decremented
  95. // Example:
  96. // // Erase all mesh slots except first and clear remaining mesh
  97. // viewer.selected_data_index = viewer.data_list.size()-1;
  98. // while(viewer.erase_mesh(viewer.selected_data_index)){};
  99. // viewer.data().clear();
  100. //
  101. IGL_INLINE bool erase_mesh(const size_t index);
  102. // Retrieve mesh index from its unique identifier
  103. // Returns 0 if not found
  104. IGL_INLINE size_t mesh_index(const int id) const;
  105. // Alec: I call this data_list instead of just data to avoid confusion with
  106. // old "data" variable.
  107. // Stores all the data that should be visualized
  108. std::vector<ViewerData> data_list;
  109. size_t selected_data_index;
  110. int next_data_id;
  111. GLFWwindow* window;
  112. // Stores all the viewing options
  113. ViewerCore core;
  114. // List of registered plugins
  115. std::vector<ViewerPlugin*> plugins;
  116. // Temporary data stored when the mouse button is pressed
  117. Eigen::Quaternionf down_rotation;
  118. int current_mouse_x;
  119. int current_mouse_y;
  120. int down_mouse_x;
  121. int down_mouse_y;
  122. float down_mouse_z;
  123. Eigen::Vector3f down_translation;
  124. bool down;
  125. bool hack_never_moved;
  126. // Keep track of the global position of the scrollwheel
  127. float scroll_position;
  128. // C++-style functions
  129. //
  130. // Returns **true** if action should be cancelled.
  131. std::function<bool(Viewer& viewer)> callback_init;
  132. std::function<bool(Viewer& viewer)> callback_pre_draw;
  133. std::function<bool(Viewer& viewer)> callback_post_draw;
  134. std::function<bool(Viewer& viewer, int button, int modifier)> callback_mouse_down;
  135. std::function<bool(Viewer& viewer, int button, int modifier)> callback_mouse_up;
  136. std::function<bool(Viewer& viewer, int mouse_x, int mouse_y)> callback_mouse_move;
  137. std::function<bool(Viewer& viewer, float delta_y)> callback_mouse_scroll;
  138. std::function<bool(Viewer& viewer, unsigned int key, int modifiers)> callback_key_pressed;
  139. // THESE SHOULD BE DEPRECATED:
  140. std::function<bool(Viewer& viewer, unsigned int key, int modifiers)> callback_key_down;
  141. std::function<bool(Viewer& viewer, unsigned int key, int modifiers)> callback_key_up;
  142. // Pointers to per-callback data
  143. void* callback_init_data;
  144. void* callback_pre_draw_data;
  145. void* callback_post_draw_data;
  146. void* callback_mouse_down_data;
  147. void* callback_mouse_up_data;
  148. void* callback_mouse_move_data;
  149. void* callback_mouse_scroll_data;
  150. void* callback_key_pressed_data;
  151. void* callback_key_down_data;
  152. void* callback_key_up_data;
  153. public:
  154. EIGEN_MAKE_ALIGNED_OPERATOR_NEW
  155. };
  156. } // end namespace
  157. } // end namespace
  158. } // end namespace
  159. #ifndef IGL_STATIC_LIBRARY
  160. # include "Viewer.cpp"
  161. #endif
  162. #endif