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- #ifndef IGL_OPENGL_GLFW_VIEWER_H
- #define IGL_OPENGL_GLFW_VIEWER_H
- #ifndef IGL_OPENGL_4
- #define IGL_OPENGL_4
- #endif
- #include "../../igl_inline.h"
- #include "../MeshGL.h"
- #include "../ViewerCore.h"
- #include "../ViewerData.h"
- #include "ViewerPlugin.h"
- #include <Eigen/Core>
- #include <Eigen/Geometry>
- #include <vector>
- #include <string>
- #include <cstdint>
- #define IGL_MOD_SHIFT 0x0001
- #define IGL_MOD_CONTROL 0x0002
- #define IGL_MOD_ALT 0x0004
- #define IGL_MOD_SUPER 0x0008
- struct GLFWwindow;
- namespace igl
- {
- namespace opengl
- {
- namespace glfw
- {
-
- class Viewer
- {
- public:
-
- enum class MouseButton {Left, Middle, Right};
- enum class MouseMode { None, Rotation, Zoom, Pan, Translation} mouse_mode;
- IGL_INLINE int launch(bool resizable = true,bool fullscreen = false);
- IGL_INLINE int launch_init(bool resizable = true,bool fullscreen = false);
- IGL_INLINE bool launch_rendering(bool loop = true);
- IGL_INLINE void launch_shut();
- IGL_INLINE void init();
- IGL_INLINE void init_plugins();
- IGL_INLINE void shutdown_plugins();
- Viewer();
- ~Viewer();
-
- IGL_INLINE bool load_mesh_from_file(const std::string & mesh_file_name);
- IGL_INLINE bool save_mesh_to_file(const std::string & mesh_file_name);
-
- IGL_INLINE bool key_pressed(unsigned int unicode_key,int modifier);
- IGL_INLINE bool key_down(int key,int modifier);
- IGL_INLINE bool key_up(int key,int modifier);
- IGL_INLINE bool mouse_down(MouseButton button,int modifier);
- IGL_INLINE bool mouse_up(MouseButton button,int modifier);
- IGL_INLINE bool mouse_move(int mouse_x,int mouse_y);
- IGL_INLINE bool mouse_scroll(float delta_y);
-
- IGL_INLINE bool load_scene();
- IGL_INLINE bool load_scene(std::string fname);
- IGL_INLINE bool save_scene();
- IGL_INLINE bool save_scene(std::string fname);
-
- IGL_INLINE void draw();
-
- IGL_INLINE void resize(int w,int h);
- IGL_INLINE void post_resize(int w,int h);
-
- IGL_INLINE void snap_to_canonical_quaternion();
- IGL_INLINE void open_dialog_load_mesh();
- IGL_INLINE void open_dialog_save_mesh();
- IGL_INLINE ViewerData& data();
-
-
-
-
-
-
-
-
- IGL_INLINE int append_mesh();
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- IGL_INLINE bool erase_mesh(const size_t index);
-
-
- IGL_INLINE size_t mesh_index(const int id) const;
-
-
-
- std::vector<ViewerData> data_list;
- size_t selected_data_index;
- int next_data_id;
- GLFWwindow* window;
-
- ViewerCore core;
-
- std::vector<ViewerPlugin*> plugins;
-
- Eigen::Quaternionf down_rotation;
- int current_mouse_x;
- int current_mouse_y;
- int down_mouse_x;
- int down_mouse_y;
- float down_mouse_z;
- Eigen::Vector3f down_translation;
- bool down;
- bool hack_never_moved;
-
- float scroll_position;
-
-
-
- std::function<bool(Viewer& viewer)> callback_init;
- std::function<bool(Viewer& viewer)> callback_pre_draw;
- std::function<bool(Viewer& viewer)> callback_post_draw;
- std::function<bool(Viewer& viewer, int button, int modifier)> callback_mouse_down;
- std::function<bool(Viewer& viewer, int button, int modifier)> callback_mouse_up;
- std::function<bool(Viewer& viewer, int mouse_x, int mouse_y)> callback_mouse_move;
- std::function<bool(Viewer& viewer, float delta_y)> callback_mouse_scroll;
- std::function<bool(Viewer& viewer, unsigned int key, int modifiers)> callback_key_pressed;
-
- std::function<bool(Viewer& viewer, unsigned int key, int modifiers)> callback_key_down;
- std::function<bool(Viewer& viewer, unsigned int key, int modifiers)> callback_key_up;
-
- void* callback_init_data;
- void* callback_pre_draw_data;
- void* callback_post_draw_data;
- void* callback_mouse_down_data;
- void* callback_mouse_up_data;
- void* callback_mouse_move_data;
- void* callback_mouse_scroll_data;
- void* callback_key_pressed_data;
- void* callback_key_down_data;
- void* callback_key_up_data;
- public:
- EIGEN_MAKE_ALIGNED_OPERATOR_NEW
- };
- }
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "Viewer.cpp"
- #endif
- #endif
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