py_igl_viewer.cpp 16 KB

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  1. #include <Eigen/Dense>
  2. #include <Eigen/Sparse>
  3. #include "../python_shared.h"
  4. #define ENABLE_SERIALIZATION
  5. #include <igl/viewer/Viewer.h>
  6. #include <igl/viewer/ViewerCore.h>
  7. #include <igl/viewer/ViewerData.h>
  8. #include <igl/viewer/OpenGL_state.h>
  9. #include <igl/serialize.h>
  10. void python_export_igl_viewer(py::module &m)
  11. {
  12. py::module me = m.def_submodule(
  13. "viewer", "Mesh viewer");
  14. /////////////////////// DATA
  15. py::class_<igl::viewer::ViewerData> viewerdata_class(me, "ViewerData");
  16. py::enum_<igl::viewer::ViewerData::DirtyFlags>(viewerdata_class, "DirtyFlags")
  17. .value("DIRTY_NONE", igl::viewer::ViewerData::DIRTY_NONE)
  18. .value("DIRTY_POSITION", igl::viewer::ViewerData::DIRTY_POSITION)
  19. .value("DIRTY_UV", igl::viewer::ViewerData::DIRTY_UV)
  20. .value("DIRTY_NORMAL", igl::viewer::ViewerData::DIRTY_NORMAL)
  21. .value("DIRTY_AMBIENT", igl::viewer::ViewerData::DIRTY_AMBIENT)
  22. .value("DIRTY_DIFFUSE", igl::viewer::ViewerData::DIRTY_DIFFUSE)
  23. .value("DIRTY_SPECULAR", igl::viewer::ViewerData::DIRTY_SPECULAR)
  24. .value("DIRTY_TEXTURE", igl::viewer::ViewerData::DIRTY_TEXTURE)
  25. .value("DIRTY_FACE", igl::viewer::ViewerData::DIRTY_FACE)
  26. .value("DIRTY_MESH", igl::viewer::ViewerData::DIRTY_MESH)
  27. .value("DIRTY_OVERLAY_LINES", igl::viewer::ViewerData::DIRTY_OVERLAY_LINES)
  28. .value("DIRTY_OVERLAY_POINTS", igl::viewer::ViewerData::DIRTY_OVERLAY_POINTS)
  29. .value("DIRTY_ALL", igl::viewer::ViewerData::DIRTY_ALL)
  30. .export_values();
  31. viewerdata_class
  32. .def(py::init<>())
  33. .def("set_mesh", &igl::viewer::ViewerData::set_mesh)
  34. .def("set_colors", &igl::viewer::ViewerData::set_colors)
  35. .def("clear", &igl::viewer::ViewerData::clear)
  36. .def("set_face_based", &igl::viewer::ViewerData::set_face_based)
  37. .def("set_vertices", &igl::viewer::ViewerData::set_vertices)
  38. .def("set_normals", &igl::viewer::ViewerData::set_normals)
  39. .def("set_uv",
  40. (void (igl::viewer::ViewerData::*) (const Eigen::MatrixXd &)) &igl::viewer::ViewerData::set_uv
  41. )
  42. .def("set_uv",
  43. (void (igl::viewer::ViewerData::*) (const Eigen::MatrixXd &, const Eigen::MatrixXi&)) &igl::viewer::ViewerData::set_uv
  44. )
  45. .def("set_texture", &igl::viewer::ViewerData::set_texture)
  46. .def("set_points", &igl::viewer::ViewerData::set_points)
  47. .def("add_points", &igl::viewer::ViewerData::add_points)
  48. .def("set_edges", &igl::viewer::ViewerData::set_edges)
  49. .def("add_edges", &igl::viewer::ViewerData::add_edges)
  50. .def("add_label", [] (igl::viewer::ViewerData& data, const Eigen::MatrixXd& P, const std::string& str)
  51. {
  52. assert_is_VectorX("P",P);
  53. data.add_label(P,str);
  54. })
  55. .def("compute_normals", &igl::viewer::ViewerData::compute_normals)
  56. .def("uniform_colors", [] (igl::viewer::ViewerData& data, const Eigen::MatrixXd& ambient, const Eigen::MatrixXd& diffuse, const Eigen::MatrixXd& specular)
  57. {
  58. assert_is_Vector3("ambient",ambient);
  59. assert_is_Vector3("diffuse",diffuse);
  60. assert_is_Vector3("specular",specular);
  61. data.uniform_colors(ambient,diffuse, specular);
  62. })
  63. .def("grid_texture", &igl::viewer::ViewerData::grid_texture)
  64. .def_readwrite("V", &igl::viewer::ViewerData::V)
  65. .def_readwrite("F", &igl::viewer::ViewerData::F)
  66. .def_readwrite("F_normals", &igl::viewer::ViewerData::F_normals)
  67. .def_readwrite("F_material_ambient", &igl::viewer::ViewerData::F_material_ambient)
  68. .def_readwrite("F_material_diffuse", &igl::viewer::ViewerData::F_material_diffuse)
  69. .def_readwrite("F_material_specular", &igl::viewer::ViewerData::F_material_specular)
  70. .def_readwrite("V_normals", &igl::viewer::ViewerData::V_normals)
  71. .def_readwrite("V_material_ambient", &igl::viewer::ViewerData::V_material_ambient)
  72. .def_readwrite("V_material_diffuse", &igl::viewer::ViewerData::V_material_diffuse)
  73. .def_readwrite("V_material_specular", &igl::viewer::ViewerData::V_material_specular)
  74. .def_readwrite("V_uv", &igl::viewer::ViewerData::V_uv)
  75. .def_readwrite("F_uv", &igl::viewer::ViewerData::F_uv)
  76. .def_readwrite("texture_R", &igl::viewer::ViewerData::texture_R)
  77. .def_readwrite("texture_G", &igl::viewer::ViewerData::texture_G)
  78. .def_readwrite("texture_B", &igl::viewer::ViewerData::texture_B)
  79. .def_readwrite("lines", &igl::viewer::ViewerData::lines)
  80. .def_readwrite("points", &igl::viewer::ViewerData::points)
  81. .def_readwrite("labels_positions", &igl::viewer::ViewerData::labels_positions)
  82. .def_readwrite("labels_strings", &igl::viewer::ViewerData::labels_strings)
  83. .def_readwrite("dirty", &igl::viewer::ViewerData::dirty)
  84. .def_readwrite("face_based", &igl::viewer::ViewerData::face_based)
  85. .def("serialize", [](igl::viewer::ViewerData& data)
  86. {
  87. std::vector<char> a;
  88. igl::serialize(data,"Data",a);
  89. return a;
  90. })
  91. .def("deserialize", [](igl::viewer::ViewerData& data, const std::vector<char>& a)
  92. {
  93. igl::deserialize(data,"Data",a);
  94. return;
  95. })
  96. ;
  97. //////////////////////// OPENGL_State
  98. py::class_<igl::viewer::OpenGL_state> opengl_state_class(me, "OpenGL_state");
  99. opengl_state_class
  100. .def(py::init<>())
  101. .def("init", &igl::viewer::OpenGL_state::init)
  102. ;
  103. //////////////////////// CORE
  104. py::class_<igl::viewer::ViewerCore> viewercore_class(me, "ViewerCore");
  105. py::enum_<igl::viewer::ViewerCore::RotationType>(viewercore_class, "RotationType")
  106. .value("ROTATION_TYPE_TRACKBALL", igl::viewer::ViewerCore::ROTATION_TYPE_TRACKBALL)
  107. .value("ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP", igl::viewer::ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP)
  108. .value("NUM_ROTATION_TYPES", igl::viewer::ViewerCore::NUM_ROTATION_TYPES)
  109. .export_values();
  110. viewercore_class
  111. .def(py::init<>())
  112. //.def("align_camera_center", [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& V, const Eigen::MatrixXi& F){return core.align_camera_center(V,F);})
  113. .def("init", &igl::viewer::ViewerCore::init)
  114. .def("shut", &igl::viewer::ViewerCore::shut)
  115. //.def("InitSerialization", &igl::viewer::ViewerCore::InitSerialization)
  116. .def("align_camera_center",
  117. (void (igl::viewer::ViewerCore::*) (const Eigen::MatrixXd &, const Eigen::MatrixXi &)) &igl::viewer::ViewerCore::align_camera_center
  118. )
  119. .def("align_camera_center",
  120. (void (igl::viewer::ViewerCore::*) (const Eigen::MatrixXd &)) &igl::viewer::ViewerCore::align_camera_center
  121. )
  122. .def("clear_framebuffers",&igl::viewer::ViewerCore::clear_framebuffers)
  123. .def("draw",&igl::viewer::ViewerCore::draw)
  124. .def("draw_buffer",&igl::viewer::ViewerCore::draw_buffer)
  125. .def_readwrite("shininess",&igl::viewer::ViewerCore::shininess)
  126. .def_property("background_color",
  127. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.background_color.cast<double>());},
  128. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  129. {
  130. assert_is_Vector4("background_color",v);
  131. core.background_color << Eigen::Vector4f(v.cast<float>());
  132. })
  133. .def_property("line_color",
  134. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.line_color.cast<double>());},
  135. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  136. {
  137. assert_is_Vector4("line_color",v);
  138. core.line_color = Eigen::Vector4f(v.cast<float>());
  139. })
  140. .def_property("light_position",
  141. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.light_position.cast<double>());},
  142. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  143. {
  144. assert_is_Vector3("light_position",v);
  145. core.light_position = Eigen::Vector3f(v.cast<float>());
  146. })
  147. .def_readwrite("lighting_factor",&igl::viewer::ViewerCore::lighting_factor)
  148. .def_readwrite("model_zoom",&igl::viewer::ViewerCore::model_zoom)
  149. .def_property("model_translation",
  150. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model_translation.cast<double>());},
  151. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  152. {
  153. assert_is_Vector3("model_translation",v);
  154. core.model_translation = Eigen::Vector3f(v.cast<float>());
  155. })
  156. .def_readwrite("model_zoom_uv",&igl::viewer::ViewerCore::model_zoom_uv)
  157. .def_property("model_translation_uv",
  158. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model_translation_uv.cast<double>());},
  159. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  160. {
  161. assert_is_Vector3("model_translation_uv",v);
  162. core.model_translation_uv = Eigen::Vector3f(v.cast<float>());
  163. })
  164. .def_readwrite("camera_zoom",&igl::viewer::ViewerCore::camera_zoom)
  165. .def_readwrite("orthographic",&igl::viewer::ViewerCore::orthographic)
  166. .def_property("camera_eye",
  167. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_eye.cast<double>());},
  168. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  169. {
  170. assert_is_Vector3("camera_eye",v);
  171. core.camera_eye = Eigen::Vector3f(v.cast<float>());
  172. })
  173. .def_property("camera_up",
  174. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_up.cast<double>());},
  175. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  176. {
  177. assert_is_Vector3("camera_up",v);
  178. core.camera_up = Eigen::Vector3f(v.cast<float>());
  179. })
  180. .def_property("camera_center",
  181. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.camera_center.cast<double>());},
  182. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  183. {
  184. assert_is_Vector3("camera_center",v);
  185. core.camera_center = Eigen::Vector3f(v.cast<float>());
  186. })
  187. .def_readwrite("camera_view_angle",&igl::viewer::ViewerCore::camera_view_angle)
  188. .def_readwrite("camera_dnear",&igl::viewer::ViewerCore::camera_dnear)
  189. .def_readwrite("camera_dfar",&igl::viewer::ViewerCore::camera_dfar)
  190. .def_readwrite("show_overlay",&igl::viewer::ViewerCore::show_overlay)
  191. .def_readwrite("show_overlay_depth",&igl::viewer::ViewerCore::show_overlay_depth)
  192. .def_readwrite("show_texture",&igl::viewer::ViewerCore::show_texture)
  193. .def_readwrite("show_faces",&igl::viewer::ViewerCore::show_faces)
  194. .def_readwrite("show_lines",&igl::viewer::ViewerCore::show_lines)
  195. .def_readwrite("show_vertid",&igl::viewer::ViewerCore::show_vertid)
  196. .def_readwrite("show_faceid",&igl::viewer::ViewerCore::show_faceid)
  197. .def_readwrite("invert_normals",&igl::viewer::ViewerCore::invert_normals)
  198. .def_readwrite("depth_test",&igl::viewer::ViewerCore::depth_test)
  199. .def_readwrite("point_size",&igl::viewer::ViewerCore::point_size)
  200. .def_readwrite("line_width",&igl::viewer::ViewerCore::line_width)
  201. .def_readwrite("is_animating",&igl::viewer::ViewerCore::is_animating)
  202. .def_readwrite("animation_max_fps",&igl::viewer::ViewerCore::animation_max_fps)
  203. .def_readwrite("object_scale",&igl::viewer::ViewerCore::object_scale)
  204. .def_property("viewport",
  205. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.viewport.cast<double>());},
  206. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  207. {
  208. assert_is_Vector4("viewport",v);
  209. core.viewport = Eigen::Vector4f(v.cast<float>());
  210. })
  211. .def_property("view",
  212. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.view.cast<double>());},
  213. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  214. {
  215. assert_is_Matrix4("view",v);
  216. core.view = Eigen::Matrix4f(v.cast<float>());
  217. })
  218. .def_property("model",
  219. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.model.cast<double>());},
  220. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  221. {
  222. assert_is_Matrix4("model",v);
  223. core.model = Eigen::Matrix4f(v.cast<float>());
  224. })
  225. .def_property("proj",
  226. [](const igl::viewer::ViewerCore& core) {return Eigen::MatrixXd(core.proj.cast<double>());},
  227. [](igl::viewer::ViewerCore& core, const Eigen::MatrixXd& v)
  228. {
  229. assert_is_Matrix4("proj",v);
  230. core.proj = Eigen::Matrix4f(v.cast<float>());
  231. })
  232. .def_readwrite("rotation_type",&igl::viewer::ViewerCore::rotation_type)
  233. .def("serialize", [](igl::viewer::ViewerCore& core)
  234. {
  235. std::vector<char> a;
  236. igl::serialize(core,"Core",a);
  237. return a;
  238. })
  239. .def("deserialize", [](igl::viewer::ViewerCore& core, const std::vector<char>& a)
  240. {
  241. igl::deserialize(core,"Core",a);
  242. return;
  243. })
  244. // TODO: wrap this!
  245. // Eigen::Quaternionf trackball_angle;
  246. ;
  247. ///////////////////////// VIEWER
  248. // UI Enumerations
  249. py::class_<igl::viewer::Viewer> viewer_class(me, "Viewer");
  250. #ifdef IGL_VIEWER_WITH_NANOGUI
  251. py::object fh = (py::object) py::module::import("nanogui").attr("FormHelper");
  252. py::class_<nanogui::FormHelper> form_helper_class(me, "FormHelper", fh);
  253. py::object screen = (py::object) py::module::import("nanogui").attr("Screen");
  254. py::class_<nanogui::Screen> screen_class(me, "Screen", screen);
  255. #endif
  256. py::enum_<igl::viewer::Viewer::MouseButton>(viewer_class, "MouseButton")
  257. .value("Left", igl::viewer::Viewer::MouseButton::Left)
  258. .value("Middle", igl::viewer::Viewer::MouseButton::Middle)
  259. .value("Right", igl::viewer::Viewer::MouseButton::Right)
  260. .export_values();
  261. viewer_class
  262. .def(py::init<>())
  263. .def_readwrite("data", &igl::viewer::Viewer::data)
  264. .def_readwrite("core", &igl::viewer::Viewer::core)
  265. .def_readwrite("opengl", &igl::viewer::Viewer::opengl)
  266. #ifdef IGL_VIEWER_WITH_NANOGUI
  267. .def_readwrite("ngui", &igl::viewer::Viewer::ngui)
  268. .def_readwrite("screen", &igl::viewer::Viewer::screen)
  269. #endif
  270. .def("launch", &igl::viewer::Viewer::launch, py::arg("resizable") = true, py::arg("fullscreen") = false)
  271. .def("launch_init", &igl::viewer::Viewer::launch_init, py::arg("resizable") = true, py::arg("fullscreen") = false)
  272. .def("launch_rendering", &igl::viewer::Viewer::launch_rendering, py::arg("loop") = true)
  273. .def("launch_shut", &igl::viewer::Viewer::launch_shut)
  274. .def("init", &igl::viewer::Viewer::init)
  275. .def("serialize", [](igl::viewer::Viewer& viewer)
  276. {
  277. std::vector<char> a;
  278. igl::serialize(viewer.core,"Core",a);
  279. igl::serialize(viewer.data,"Data",a);
  280. return a;
  281. })
  282. .def("deserialize", [](igl::viewer::Viewer& viewer, const std::vector<char>& a)
  283. {
  284. igl::deserialize(viewer.core,"Core",a);
  285. igl::deserialize(viewer.data,"Data",a);
  286. return;
  287. })
  288. // Scene IO
  289. .def("load_scene", [](igl::viewer::Viewer& viewer)
  290. {
  291. viewer.load_scene();
  292. })
  293. .def("load_scene", [](igl::viewer::Viewer& viewer, std::string str)
  294. {
  295. viewer.load_scene(str);
  296. })
  297. .def("save_scene", &igl::viewer::Viewer::save_scene)
  298. // Draw everything
  299. .def("draw", &igl::viewer::Viewer::draw)
  300. // OpenGL context resize
  301. .def("resize", &igl::viewer::Viewer::resize)
  302. // Helper functions
  303. .def("snap_to_canonical_quaternion", &igl::viewer::Viewer::snap_to_canonical_quaternion)
  304. .def("open_dialog_load_mesh", &igl::viewer::Viewer::open_dialog_load_mesh)
  305. .def("open_dialog_save_mesh", &igl::viewer::Viewer::open_dialog_save_mesh)
  306. // Input handling
  307. .def_readwrite("current_mouse_x", &igl::viewer::Viewer::current_mouse_x)
  308. .def_readwrite("current_mouse_y", &igl::viewer::Viewer::current_mouse_y)
  309. // Callbacks
  310. .def_readwrite("callback_init", &igl::viewer::Viewer::callback_init)
  311. .def_readwrite("callback_pre_draw", &igl::viewer::Viewer::callback_pre_draw)
  312. .def_readwrite("callback_post_draw", &igl::viewer::Viewer::callback_post_draw)
  313. .def_readwrite("callback_mouse_down", &igl::viewer::Viewer::callback_mouse_down)
  314. .def_readwrite("callback_mouse_up", &igl::viewer::Viewer::callback_mouse_up)
  315. .def_readwrite("callback_mouse_move", &igl::viewer::Viewer::callback_mouse_move)
  316. .def_readwrite("callback_mouse_scroll", &igl::viewer::Viewer::callback_mouse_scroll)
  317. .def_readwrite("callback_key_pressed", &igl::viewer::Viewer::callback_key_pressed)
  318. .def_readwrite("callback_key_down", &igl::viewer::Viewer::callback_key_down)
  319. .def_readwrite("callback_key_up", &igl::viewer::Viewer::callback_key_up)
  320. ;
  321. }