outline_ordered.cpp 1.2 KB

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  1. #include "outline_ordered.h"
  2. #include "igl/exterior_edges.h"
  3. #include <set>
  4. using namespace std;
  5. using namespace Eigen;
  6. template <typename Index>
  7. IGL_INLINE void igl::outline_ordered(
  8. const Eigen::MatrixXi& F,
  9. std::vector<std::vector<Index> >& L)
  10. {
  11. MatrixXi E = exterior_edges(F);
  12. set<int> unseen;
  13. for (int i = 0; i < E.rows(); ++i)
  14. unseen.insert(unseen.end(),i);
  15. while (!unseen.empty())
  16. {
  17. vector<Index> l;
  18. // Get first vertex of loop
  19. int startEdge = *unseen.begin();
  20. unseen.erase(unseen.begin());
  21. int start = E(startEdge,0);
  22. int next = E(startEdge,1);
  23. l.push_back(start);
  24. while (start != next)
  25. {
  26. l.push_back(next);
  27. // Find next edge
  28. int nextEdge;
  29. set<int>::iterator it;
  30. for (it=unseen.begin(); it != unseen.end() ; ++it)
  31. {
  32. if (E(*it,0) == next || E(*it,1) == next)
  33. {
  34. nextEdge = *it;
  35. break;
  36. }
  37. }
  38. unseen.erase(nextEdge);
  39. next = (E(nextEdge,0) == next) ? E(nextEdge,1) : E(nextEdge,0);
  40. }
  41. L.push_back(l);
  42. }
  43. }