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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2019 Qingnan Zhou <qnzhou@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include <igl/predicates/predicates.h>
- #include <predicates.h>
- #include <type_traits>
- namespace igl {
- namespace predicates {
- using REAL = IGL_PREDICATES_REAL;
- #ifdef LIBIGL_PREDICATES_USE_FLOAT
- #define IGL_ASSERT_SCALAR(Vector) \
- static_assert( \
- std::is_same<typename Vector::Scalar, float>::value, \
- "Shewchuk's exact predicates only support float")
- #else
- #define IGL_ASSERT_SCALAR(Vector) \
- static_assert( \
- std::is_same<typename Vector::Scalar, double>::value || \
- std::is_same<typename Vector::Scalar, float>::value, \
- "Shewchuk's exact predicates only support float and double")
- #endif
- IGL_INLINE void exactinit() {
- static bool initialized = false;
- if (! initialized) {
- ::exactinit();
- initialized = true;
- }
- }
- template<typename Vector2D>
- IGL_INLINE Orientation orient2d(
- const Eigen::MatrixBase<Vector2D>& pa,
- const Eigen::MatrixBase<Vector2D>& pb,
- const Eigen::MatrixBase<Vector2D>& pc)
- {
- EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector2D, 2);
- IGL_ASSERT_SCALAR(Vector2D);
- using Point = Eigen::Matrix<REAL, 2, 1>;
- Point a{pa[0], pa[1]};
- Point b{pb[0], pb[1]};
- Point c{pc[0], pc[1]};
- const auto r = ::orient2d(a.data(), b.data(), c.data());
- if (r > 0) return Orientation::POSITIVE;
- else if (r < 0) return Orientation::NEGATIVE;
- else return Orientation::COLLINEAR;
- }
- template<typename Vector3D>
- IGL_INLINE Orientation orient3d(
- const Eigen::MatrixBase<Vector3D>& pa,
- const Eigen::MatrixBase<Vector3D>& pb,
- const Eigen::MatrixBase<Vector3D>& pc,
- const Eigen::MatrixBase<Vector3D>& pd)
- {
- EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector3D, 3);
- IGL_ASSERT_SCALAR(Vector3D);
- using Point = Eigen::Matrix<REAL, 3, 1>;
- Point a{pa[0], pa[1], pa[2]};
- Point b{pb[0], pb[1], pb[2]};
- Point c{pc[0], pc[1], pc[2]};
- Point d{pd[0], pd[1], pd[2]};
- const auto r = ::orient3d(a.data(), b.data(), c.data(), d.data());
- if (r > 0) return Orientation::POSITIVE;
- else if (r < 0) return Orientation::NEGATIVE;
- else return Orientation::COPLANAR;
- }
- template<typename Vector2D>
- IGL_INLINE Orientation incircle(
- const Eigen::MatrixBase<Vector2D>& pa,
- const Eigen::MatrixBase<Vector2D>& pb,
- const Eigen::MatrixBase<Vector2D>& pc,
- const Eigen::MatrixBase<Vector2D>& pd)
- {
- EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector2D, 2);
- IGL_ASSERT_SCALAR(Vector2D);
- using Point = Eigen::Matrix<REAL, 2, 1>;
- Point a{pa[0], pa[1]};
- Point b{pb[0], pb[1]};
- Point c{pc[0], pc[1]};
- Point d{pd[0], pd[1]};
- const auto r = ::incircle(a.data(), b.data(), c.data(), d.data());
- if (r > 0) return Orientation::INSIDE;
- else if (r < 0) return Orientation::OUTSIDE;
- else return Orientation::COCIRCULAR;
- }
- template<typename Vector3D>
- IGL_INLINE Orientation insphere(
- const Eigen::MatrixBase<Vector3D>& pa,
- const Eigen::MatrixBase<Vector3D>& pb,
- const Eigen::MatrixBase<Vector3D>& pc,
- const Eigen::MatrixBase<Vector3D>& pd,
- const Eigen::MatrixBase<Vector3D>& pe)
- {
- EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector3D, 3);
- IGL_ASSERT_SCALAR(Vector3D);
- using Point = Eigen::Matrix<REAL, 3, 1>;
- Point a{pa[0], pa[1], pa[2]};
- Point b{pb[0], pb[1], pb[2]};
- Point c{pc[0], pc[1], pc[2]};
- Point d{pd[0], pd[1], pd[2]};
- Point e{pe[0], pe[1], pe[2]};
- const auto r = ::insphere(a.data(), b.data(), c.data(), d.data(), e.data());
- if (r > 0) return Orientation::INSIDE;
- else if (r < 0) return Orientation::OUTSIDE;
- else return Orientation::COSPHERICAL;
- }
- }
- }
- #undef IGL_ASSERT_SCALAR
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template instantiation
- #define IGL_ORIENT2D(Vector) template igl::predicates::Orientation igl::predicates::orient2d<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
- #define IGL_INCIRCLE(Vector) template igl::predicates::Orientation igl::predicates::incircle<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
- #define IGL_ORIENT3D(Vector) template igl::predicates::Orientation igl::predicates::orient3d<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
- #define IGL_INSPHERE(Vector) template igl::predicates::Orientation igl::predicates::insphere<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
- #define IGL_MATRIX(T, R, C) Eigen::Matrix<T, R, C>
- IGL_ORIENT2D(IGL_MATRIX(float, 1, 2));
- IGL_INCIRCLE(IGL_MATRIX(float, 1, 2));
- IGL_ORIENT2D(IGL_MATRIX(float, 2, 1));
- IGL_INCIRCLE(IGL_MATRIX(float, 2, 1));
- IGL_ORIENT3D(IGL_MATRIX(float, 1, 3));
- IGL_INSPHERE(IGL_MATRIX(float, 1, 3));
- IGL_ORIENT3D(IGL_MATRIX(float, 3, 1));
- IGL_INSPHERE(IGL_MATRIX(float, 3, 1));
- #ifndef LIBIGL_PREDICATES_USE_FLOAT
- IGL_ORIENT2D(IGL_MATRIX(double, 1, 2));
- IGL_INCIRCLE(IGL_MATRIX(double, 1, 2));
- IGL_ORIENT2D(IGL_MATRIX(double, 2, 1));
- IGL_INCIRCLE(IGL_MATRIX(double, 2, 1));
- IGL_ORIENT3D(IGL_MATRIX(double, 1, 3));
- IGL_INSPHERE(IGL_MATRIX(double, 1, 3));
- IGL_ORIENT3D(IGL_MATRIX(double, 3, 1));
- IGL_INSPHERE(IGL_MATRIX(double, 3, 1));
- #endif
- #undef IGL_MATRIX
- #undef IGL_ORIENT2D
- #undef IGL_ORIENT3D
- #undef IGL_INCIRCLE
- #undef IGL_INSPHERE
- #endif
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