predicates.cpp 5.7 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2019 Qingnan Zhou <qnzhou@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #include <igl/predicates/predicates.h>
  9. #include <predicates.h>
  10. #include <type_traits>
  11. namespace igl {
  12. namespace predicates {
  13. using REAL = IGL_PREDICATES_REAL;
  14. #ifdef LIBIGL_PREDICATES_USE_FLOAT
  15. #define IGL_ASSERT_SCALAR(Vector) \
  16. static_assert( \
  17. std::is_same<typename Vector::Scalar, float>::value, \
  18. "Shewchuk's exact predicates only support float")
  19. #else
  20. #define IGL_ASSERT_SCALAR(Vector) \
  21. static_assert( \
  22. std::is_same<typename Vector::Scalar, double>::value || \
  23. std::is_same<typename Vector::Scalar, float>::value, \
  24. "Shewchuk's exact predicates only support float and double")
  25. #endif
  26. IGL_INLINE void exactinit() {
  27. static bool initialized = false;
  28. if (! initialized) {
  29. ::exactinit();
  30. initialized = true;
  31. }
  32. }
  33. template<typename Vector2D>
  34. IGL_INLINE Orientation orient2d(
  35. const Eigen::MatrixBase<Vector2D>& pa,
  36. const Eigen::MatrixBase<Vector2D>& pb,
  37. const Eigen::MatrixBase<Vector2D>& pc)
  38. {
  39. EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector2D, 2);
  40. IGL_ASSERT_SCALAR(Vector2D);
  41. using Point = Eigen::Matrix<REAL, 2, 1>;
  42. Point a{pa[0], pa[1]};
  43. Point b{pb[0], pb[1]};
  44. Point c{pc[0], pc[1]};
  45. const auto r = ::orient2d(a.data(), b.data(), c.data());
  46. if (r > 0) return Orientation::POSITIVE;
  47. else if (r < 0) return Orientation::NEGATIVE;
  48. else return Orientation::COLLINEAR;
  49. }
  50. template<typename Vector3D>
  51. IGL_INLINE Orientation orient3d(
  52. const Eigen::MatrixBase<Vector3D>& pa,
  53. const Eigen::MatrixBase<Vector3D>& pb,
  54. const Eigen::MatrixBase<Vector3D>& pc,
  55. const Eigen::MatrixBase<Vector3D>& pd)
  56. {
  57. EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector3D, 3);
  58. IGL_ASSERT_SCALAR(Vector3D);
  59. using Point = Eigen::Matrix<REAL, 3, 1>;
  60. Point a{pa[0], pa[1], pa[2]};
  61. Point b{pb[0], pb[1], pb[2]};
  62. Point c{pc[0], pc[1], pc[2]};
  63. Point d{pd[0], pd[1], pd[2]};
  64. const auto r = ::orient3d(a.data(), b.data(), c.data(), d.data());
  65. if (r > 0) return Orientation::POSITIVE;
  66. else if (r < 0) return Orientation::NEGATIVE;
  67. else return Orientation::COPLANAR;
  68. }
  69. template<typename Vector2D>
  70. IGL_INLINE Orientation incircle(
  71. const Eigen::MatrixBase<Vector2D>& pa,
  72. const Eigen::MatrixBase<Vector2D>& pb,
  73. const Eigen::MatrixBase<Vector2D>& pc,
  74. const Eigen::MatrixBase<Vector2D>& pd)
  75. {
  76. EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector2D, 2);
  77. IGL_ASSERT_SCALAR(Vector2D);
  78. using Point = Eigen::Matrix<REAL, 2, 1>;
  79. Point a{pa[0], pa[1]};
  80. Point b{pb[0], pb[1]};
  81. Point c{pc[0], pc[1]};
  82. Point d{pd[0], pd[1]};
  83. const auto r = ::incircle(a.data(), b.data(), c.data(), d.data());
  84. if (r > 0) return Orientation::INSIDE;
  85. else if (r < 0) return Orientation::OUTSIDE;
  86. else return Orientation::COCIRCULAR;
  87. }
  88. template<typename Vector3D>
  89. IGL_INLINE Orientation insphere(
  90. const Eigen::MatrixBase<Vector3D>& pa,
  91. const Eigen::MatrixBase<Vector3D>& pb,
  92. const Eigen::MatrixBase<Vector3D>& pc,
  93. const Eigen::MatrixBase<Vector3D>& pd,
  94. const Eigen::MatrixBase<Vector3D>& pe)
  95. {
  96. EIGEN_STATIC_ASSERT_VECTOR_SPECIFIC_SIZE(Vector3D, 3);
  97. IGL_ASSERT_SCALAR(Vector3D);
  98. using Point = Eigen::Matrix<REAL, 3, 1>;
  99. Point a{pa[0], pa[1], pa[2]};
  100. Point b{pb[0], pb[1], pb[2]};
  101. Point c{pc[0], pc[1], pc[2]};
  102. Point d{pd[0], pd[1], pd[2]};
  103. Point e{pe[0], pe[1], pe[2]};
  104. const auto r = ::insphere(a.data(), b.data(), c.data(), d.data(), e.data());
  105. if (r > 0) return Orientation::INSIDE;
  106. else if (r < 0) return Orientation::OUTSIDE;
  107. else return Orientation::COSPHERICAL;
  108. }
  109. }
  110. }
  111. #undef IGL_ASSERT_SCALAR
  112. #ifdef IGL_STATIC_LIBRARY
  113. // Explicit template instantiation
  114. #define IGL_ORIENT2D(Vector) template igl::predicates::Orientation igl::predicates::orient2d<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
  115. #define IGL_INCIRCLE(Vector) template igl::predicates::Orientation igl::predicates::incircle<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
  116. #define IGL_ORIENT3D(Vector) template igl::predicates::Orientation igl::predicates::orient3d<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
  117. #define IGL_INSPHERE(Vector) template igl::predicates::Orientation igl::predicates::insphere<Vector>(const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&, const Eigen::MatrixBase<Vector>&)
  118. #define IGL_MATRIX(T, R, C) Eigen::Matrix<T, R, C>
  119. IGL_ORIENT2D(IGL_MATRIX(float, 1, 2));
  120. IGL_INCIRCLE(IGL_MATRIX(float, 1, 2));
  121. IGL_ORIENT2D(IGL_MATRIX(float, 2, 1));
  122. IGL_INCIRCLE(IGL_MATRIX(float, 2, 1));
  123. IGL_ORIENT3D(IGL_MATRIX(float, 1, 3));
  124. IGL_INSPHERE(IGL_MATRIX(float, 1, 3));
  125. IGL_ORIENT3D(IGL_MATRIX(float, 3, 1));
  126. IGL_INSPHERE(IGL_MATRIX(float, 3, 1));
  127. #ifndef LIBIGL_PREDICATES_USE_FLOAT
  128. IGL_ORIENT2D(IGL_MATRIX(double, 1, 2));
  129. IGL_INCIRCLE(IGL_MATRIX(double, 1, 2));
  130. IGL_ORIENT2D(IGL_MATRIX(double, 2, 1));
  131. IGL_INCIRCLE(IGL_MATRIX(double, 2, 1));
  132. IGL_ORIENT3D(IGL_MATRIX(double, 1, 3));
  133. IGL_INSPHERE(IGL_MATRIX(double, 1, 3));
  134. IGL_ORIENT3D(IGL_MATRIX(double, 3, 1));
  135. IGL_INSPHERE(IGL_MATRIX(double, 3, 1));
  136. #endif
  137. #undef IGL_MATRIX
  138. #undef IGL_ORIENT2D
  139. #undef IGL_ORIENT3D
  140. #undef IGL_INCIRCLE
  141. #undef IGL_INSPHERE
  142. #endif