1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_UNIFORMLY_SAMPLE_TWO_MANIFOLD_H
- #define IGL_UNIFORMLY_SAMPLE_TWO_MANIFOLD_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- namespace igl
- {
- // UNIFORMLY_SAMPLE_TWO_MANIFOLD Attempt to sample a mesh uniformly with
- // k-points by furthest point relaxation as described in "Fast Automatic
- // Skinning Transformations" [Jacobson et al. 12] Section 3.3. The input is
- // not expected to be a typical 3D triangle mesh (e.g., [V,F]), instead each
- // vertex is embedded in a high dimensional unit-hypercude ("weight space")
- // defined by W, with triangles given by F. This algorithm will first conduct
- // furthest point sampling from the set of vertices and then attempt to relax
- // the sampled points along the surface of the high-dimensional triangle mesh
- // (i.e., the output points may be in the middle of triangles, not just at
- // vertices). An additional "push" factor will repel samples away from the
- // corners of the hypercube.
- //
- // Inputs:
- // W #W by dim positions of mesh in weight space
- // F #F by 3 indices of triangles
- // k number of samples
- // push factor by which corners should be pushed away
- // Outputs
- // WS k by dim locations in weight space
- //
- // See also:
- // random_points_on_mesh
- //
- IGL_INLINE void uniformly_sample_two_manifold(
- const Eigen::MatrixXd & W,
- const Eigen::MatrixXi & F,
- const int k,
- const double push,
- Eigen::MatrixXd & WS);
- // Find uniform sampling up to placing samples on mesh vertices
- IGL_INLINE void uniformly_sample_two_manifold_at_vertices(
- const Eigen::MatrixXd & OW,
- const int k,
- const double push,
- Eigen::VectorXi & S);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "uniformly_sample_two_manifold.cpp"
- #endif
- #endif
|