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- #include "tutorial_shared_path.h"
- #include <igl/opengl/glfw/Viewer.h>
- #include <GLFW/glfw3.h>
- #include <string>
- #include <iostream>
- #include <map>
- int main(int argc, char * argv[])
- {
- igl::opengl::glfw::Viewer viewer;
- viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/cube.obj");
- viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/sphere.obj");
- unsigned int left_view, right_view;
- int cube_id = viewer.data_list[0].id;
- int sphere_id = viewer.data_list[1].id;
- viewer.callback_init = [&](igl::opengl::glfw::Viewer &)
- {
- viewer.core().viewport = Eigen::Vector4f(0, 0, 640, 800);
- left_view = viewer.core_list[0].id;
- right_view = viewer.append_core(Eigen::Vector4f(640, 0, 640, 800));
- return false;
- };
- viewer.callback_key_down = [&](igl::opengl::glfw::Viewer &, unsigned int key, int mod)
- {
- if(key == GLFW_KEY_SPACE)
- {
- // By default, when a core is appended, all loaded meshes will be displayed in that core.
- // Displaying can be controlled by calling viewer.data().set_visible().
- viewer.data(cube_id).set_visible(false, left_view);
- viewer.data(sphere_id).set_visible(false, right_view);
- }
- return false;
- };
- viewer.callback_post_resize = [&](igl::opengl::glfw::Viewer &v, int w, int h) {
- v.core( left_view).viewport = Eigen::Vector4f(0, 0, w / 2, h);
- v.core(right_view).viewport = Eigen::Vector4f(w / 2, 0, w - (w / 2), h);
- return true;
- };
- viewer.launch();
- return EXIT_SUCCESS;
- }
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