main.cpp 1.5 KB

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  1. #include "tutorial_shared_path.h"
  2. #include <igl/opengl/glfw/Viewer.h>
  3. #include <GLFW/glfw3.h>
  4. #include <string>
  5. #include <iostream>
  6. #include <map>
  7. int main(int argc, char * argv[])
  8. {
  9. igl::opengl::glfw::Viewer viewer;
  10. viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/cube.obj");
  11. viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/sphere.obj");
  12. unsigned int left_view, right_view;
  13. int cube_id = viewer.data_list[0].id;
  14. int sphere_id = viewer.data_list[1].id;
  15. viewer.callback_init = [&](igl::opengl::glfw::Viewer &)
  16. {
  17. viewer.core().viewport = Eigen::Vector4f(0, 0, 640, 800);
  18. left_view = viewer.core_list[0].id;
  19. right_view = viewer.append_core(Eigen::Vector4f(640, 0, 640, 800));
  20. return false;
  21. };
  22. viewer.callback_key_down = [&](igl::opengl::glfw::Viewer &, unsigned int key, int mod)
  23. {
  24. if(key == GLFW_KEY_SPACE)
  25. {
  26. // By default, when a core is appended, all loaded meshes will be displayed in that core.
  27. // Displaying can be controlled by calling viewer.data().set_visible().
  28. viewer.data(cube_id).set_visible(false, left_view);
  29. viewer.data(sphere_id).set_visible(false, right_view);
  30. }
  31. return false;
  32. };
  33. viewer.callback_post_resize = [&](igl::opengl::glfw::Viewer &v, int w, int h) {
  34. v.core( left_view).viewport = Eigen::Vector4f(0, 0, w / 2, h);
  35. v.core(right_view).viewport = Eigen::Vector4f(w / 2, 0, w - (w / 2), h);
  36. return true;
  37. };
  38. viewer.launch();
  39. return EXIT_SUCCESS;
  40. }