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- #ifndef IGL_QUAD_PLANARITY_H
- #define IGL_QUAD_PLANARITY_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Compute planarity of the faces of a quad mesh
- // Inputs:
- // V #V by 3 eigen Matrix of mesh vertex 3D positions
- // F #F by 4 eigen Matrix of face (quad) indices
- // Output:
- // P #F by 1 eigen Matrix of mesh face (quad) planarities
- //
- template <typename DerivedV, typename DerivedF, typename DerivedP>
- IGL_INLINE void quad_planarity(
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedP> & P);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "quad_planarity.cpp"
- #endif
- #endif
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