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- #ifndef IGL_BOUNDING_BOX_DIAGONAL_H
- #define IGL_BOUNDING_BOX_DIAGONAL_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- namespace igl
- {
- // Compute the length of the diagonal of a given meshes axis-aligned bounding
- // box
- //
- // Inputs:
- // V #V by 3 list of vertex positions
- // F #F by 3 list of triangle indices into V
- // Returns length of bounding box diagonal
- IGL_INLINE double bounding_box_diagonal( const Eigen::MatrixXd & V);
- }
- #ifdef IGL_HEADER_ONLY
- # include "bounding_box_diagonal.cpp"
- #endif
- #endif
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