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- #ifndef IGL_IS_MANIFOLD_H
- #define IGL_IS_MANIFOLD_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <vector>
- namespace igl
- {
- // check if the mesh is edge-manifold
- //
- // Not clear whether this returns true or false if the mesh is disc topology
- //
- // Known Bugs:
- // Does not check for non-manifold vertices
- template <typename DerivedV, typename DerivedF>
- IGL_INLINE bool is_manifold(const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F);
- }
- #ifdef IGL_HEADER_ONLY
- # include "is_manifold.cpp"
- #endif
- #endif
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