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- #ifndef IGL_READOBJ_H
- #define IGL_READOBJ_H
- #include "igl_inline.h"
- // History:
- // return type changed from void to bool Alec 18 Sept 2011
- // added pure vector of vectors version that has much more support Alec 31 Oct
- // 2011
- #ifndef IGL_NO_EIGEN
- # include <Eigen/Core>
- #endif
- #include <string>
- #include <vector>
- namespace igl
- {
- // Read a mesh from an ascii obj file, filling in vertex positions, normals
- // and texture coordinates. Mesh may have faces of any number of degree
- //
- // Templates:
- // Scalar type for positions and vectors (will be read as double and cast
- // to Scalar)
- // Index type for indices (will be read as int and cast to Index)
- // Inputs:
- // str path to .obj file
- // Outputs:
- // V double matrix of vertex positions #V by 3
- // F #F list of face indices into vertex positions
- // TC double matrix of texture coordinats #TC by 2
- // FTC #F list of face indices into vertex texture coordinates
- // N double matrix of corner normals #N by 3
- // FN #F list of face indices into vertex normals
- // Returns true on success, false on errors
- template <typename Scalar, typename Index>
- IGL_INLINE bool readOBJ(
- const std::string obj_file_name,
- std::vector<std::vector<Scalar > > & V,
- std::vector<std::vector<Scalar > > & TC,
- std::vector<std::vector<Scalar > > & N,
- std::vector<std::vector<Index > > & F,
- std::vector<std::vector<Index > > & FTC,
- std::vector<std::vector<Index > > & FN);
- #ifndef IGL_NO_EIGEN
- //! Read a mesh from an ascii obj file
- // Inputs:
- // str path to .obj file
- // Outputs:
- // V eigen matrix #V by 3
- // F eigen matrix #F by 3
- //
- // KNOWN BUG: This only knows how to read *triangle* meshes. It will probably
- // crash or give garbage on anything else.
- //
- // KNOWN BUG: This only knows how to face lines without normal or texture
- // indices. It will probably crash or give garbage on anything else.
- //
- // KNOWN BUG: The order of the attributes is different than the vector
- // version above
- template <typename DerivedV, typename DerivedF, typename DerivedT>
- IGL_INLINE bool readOBJ(
- const std::string str,
- Eigen::PlainObjectBase<DerivedV>& V,
- Eigen::PlainObjectBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedV>& CN,
- Eigen::PlainObjectBase<DerivedF>& FN,
- Eigen::PlainObjectBase<DerivedT>& TC,
- Eigen::PlainObjectBase<DerivedF>& FTC);
- //! Read a poly mesh from an ascii obj file
- // Inputs:
- // str path to .obj file
- // Outputs:
- // V eigen matrix #V by 3
- // POLYF vector of vector with face indices
- //
- //
- // KNOWN BUG: This only knows how to face lines without normal or texture
- // indices. It will probably crash or give garbage on anything else.
- //
- // KNOWN BUG: The order of the attributes is different than the vector
- // version above
- template <
- typename DerivedV,
- typename DerivedF,
- typename DerivedT,
- typename Index>
- IGL_INLINE bool readOBJPoly(
- const std::string str,
- Eigen::PlainObjectBase<DerivedV>& V,
- std::vector<std::vector<Index> >& F,
- Eigen::PlainObjectBase<DerivedV>& CN,
- Eigen::PlainObjectBase<DerivedF>& FN,
- Eigen::PlainObjectBase<DerivedT>& TC,
- Eigen::PlainObjectBase<DerivedF>& FTC);
-
- //! Read a mesh from an ascii obj file
- // Inputs:
- // str path to .obj file
- // Outputs:
- // V eigen matrix #V by 3
- // F eigen matrix #F by 3
- //
- // KNOWN BUG: This only knows how to read *triangle* meshes. It will probably
- // crash or give garbage on anything else.
- //
- // KNOWN BUG: This only knows how to face lines without normal or texture
- // indices. It will probably crash or give garbage on anything else.
- template <typename DerivedV, typename DerivedF>
- IGL_INLINE bool readOBJ(
- const std::string str,
- Eigen::PlainObjectBase<DerivedV>& V,
- Eigen::PlainObjectBase<DerivedF>& F);
- #endif
- }
- #ifdef IGL_HEADER_ONLY
- # include "readOBJ.cpp"
- #endif
- #endif
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